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Related papers: Depth, balancing, and limits of the Elo model

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The meteoric rise of online games has created a need for accurate skill rating systems for tracking improvement and fair matchmaking. Although many skill rating systems are deployed, with various theoretical foundations, less work has been…

Artificial Intelligence · Computer Science 2024-10-07 Mikel Bober-Irizar , Naunidh Dua , Max McGuinness

We want to introduce another smoothing approach by treating each geometric element as a player in a game: a quest for the best element quality. In other words, each player has the goal of becoming as regular as possible. The set of…

Computer Science and Game Theory · Computer Science 2020-10-13 Dimitris Vartziotis , Doris Bohnet , Benjamin Himpel

Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more…

Systems and Control · Computer Science 2020-02-19 Rahul Chandan , Dario Paccagnan , Jason R. Marden

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form…

A systematic framework for analyzing dynamical attributes of games has not been well-studied except for the special class of potential or near-potential games. In particular, the existing results have shortcomings in determining the…

Computer Science and Game Theory · Computer Science 2023-03-28 Sina Arefizadeh , Sadegh Arefizadeh , S. Rasoul Etesami , Sadegh Bolouki

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

Human-Computer Interaction · Computer Science 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

We give a tighter lifting theorem for security games in the quantum random oracle model. At the core of our main result lies a novel measure-and-reprogram framework that we call coherent reprogramming. This framework gives a tighter lifting…

Quantum Physics · Physics 2025-09-15 Alexandru Cojocaru , Juan Garay , Qipeng Liu , Fang Song

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

Physics and Society · Physics 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

Game theory provides a mathematical way to study the interaction between multiple decision makers. However, classical game-theoretic analysis is limited in scalability due to the large number of strategies, precluding direct application to…

Computer Science and Game Theory · Computer Science 2024-05-28 Ariyan Bighashdel , Yongzhao Wang , Stephen McAleer , Rahul Savani , Frans A. Oliehoek

In everyday life, we frequently make coarse-grained judgments. When we say that Olivia and Noah excel in mathematics, we disregard the specific differences in their mathematical abilities. Similarly, when we claim that a particular…

Theoretical Economics · Economics 2025-04-04 Takashi Izumo

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function. In this paper we investigate whether deep convolutional networks can be used to directly represent and…

Machine Learning · Computer Science 2015-04-13 Chris J. Maddison , Aja Huang , Ilya Sutskever , David Silver

The computational study of equilibria involving constraints on players' strategies has been largely neglected. However, in real-world applications, players are usually subject to constraints ruling out the feasibility of some of their…

Computer Science and Game Theory · Computer Science 2024-08-08 Martino Bernasconi , Matteo Castiglioni , Alberto Marchesi , Francesco Trovò , Nicola Gatti

We consider a class of $N$-player games and mean-field games of singular controls with ergodic performance criterion, providing a benchmark case for irreversible investment games featuring mean-field interaction and strategic…

Optimization and Control · Mathematics 2025-04-30 Federico Cannerozzi , Giorgio Ferrari

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

Physics and Society · Physics 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

By incorporating regret minimization, double oracle methods have demonstrated rapid convergence to Nash Equilibrium (NE) in normal-form games and extensive-form games, through algorithms such as online double oracle (ODO) and extensive-form…

Computer Science and Game Theory · Computer Science 2023-07-14 Xiaohang Tang , Le Cong Dinh , Stephen Marcus McAleer , Yaodong Yang

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

We reframe the analysis of progress in AI by incorporating into an overall framework both the task performance of a system, and the time and resource costs incurred in the development and deployment of the system. These costs include: data,…

Artificial Intelligence · Computer Science 2022-07-05 Fernando Martínez-Plumed , Shahar Avin , Miles Brundage , Allan Dafoe , Sean Ó hÉigeartaigh , José Hernández-Orallo

The efficiency of a game is typically quantified by the price of anarchy (PoA), defined as the worst ratio of the objective function value of an equilibrium --- solution of the game --- and that of an optimal outcome. Given the tremendous…

Computer Science and Game Theory · Computer Science 2017-08-23 Nguyen Kim Thang