Related papers: An exponential time upper bound for Quantum Merlin…
We initiate the study of parameterized complexity of $\textsf{QMA}$ problems in terms of the number of non-Clifford gates in the problem description. We show that for the problem of parameterized quantum circuit satisfiability, there exists…
Estimating observable expectation values in eigenstates of quantum systems has a broad range of applications and is an area where early fault-tolerant quantum computers may provide practical quantum advantage. We develop a hybrid…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
An improved exponential time algorithm for Energy Games and Mean Payoff Games has been recently proposed in ICALP 19. The new algorithm prevents some of the repetitive operations performed by the classic value iteration algorithm of Brim et…
We study the influence of Unruh effect on quantum non-zero sum games. In particular, we investigate the quantum Prisoners' Dilemma both for entangled and unentangled initial states and show that the acceleration of the noninertial frames…
In this paper, we study the subset-sum problem by using a quantum heuristic approach similar to the verification circuit of quantum Arthur-Merlin games. Under described certain assumptions, we show that the exact solution of the subset sum…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
This paper demonstrates the relativity of Computability and Nondeterministic; the nondeterministic is just Turing's undecidable Decision rather than the Nondeterministic Polynomial time. Based on analysis about TM, UM, DTM, NTM, Turing…
The minimal evolution time between two distinguishable states is of fundamental interest in quantum physics. Very recently Mirkin et al. argue that some most common quantum-speed-limit (QSL) bounds which depend on the actual evolution time…
We introduce quantum XOR games, a model of two-player one-round games that extends the model of XOR games by allowing the referee's questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a…
We present a classical interactive protocol that verifies the validity of a quantum witness state for the local Hamiltonian problem. It follows from this protocol that approximating the non-local value of a multi-player one-round game to…
In this work we offer an $O(|V|^2 |E|\, W)$ pseudo-polynomial time deterministic algorithm for solving the Value Problem and Optimal Strategy Synthesis in Mean Payoff Games. This improves by a factor $\log(|V|\, W)$ the best previously…
This paper investigates the role of interaction and coins in public-coin quantum interactive proof systems (also called quantum Arthur-Merlin games). While prior works focused on classical public coins even in the quantum setting, the…
The complexity of several logics, such as Presburger arithmetic, dependence logics and ambient logics, can only be characterised in terms of alternating Turing machines. Despite quite natural, the presence of alternation can sometimes cause…
In 1990, Mermin presented a n player game that is won with certainty using n spin-1/2 particles in a GHZ state whilst no classical strategy (or local theory) can win with probability higher than ${1/2} + \frac{1}{2^{\lceil n/2 \rceil}}$…
We present an efficient algorithm to compute the explicit open-loop solution to both finite and infinite-horizon dynamic games subject to state and input constraints. Our approach relies on a multiparametric affine variational inequality…
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy,…
The Metropolis process (MP) and Simulated Annealing (SA) are stochastic local search heuristics that are often used in solving combinatorial optimization problems. Despite significant interest, there are very few theoretical results…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
We propose upper and lower bounds on the maximum success probability for discriminating given quantum states. The proposed upper bound is obtained from a suboptimal solution to the dual problem of the corresponding optimal state…