Related papers: The Physical Web in Smart Cities
A smart city is essential for sustainable urban development. In addition to citizen engagement, a smart city enables connected infrastructure, data-driven decision making and smart mobility. For most of these features, network data plays a…
We describe a method for performing active localization of objects in instances of visual situations. A visual situation is an abstract concept---e.g., "a boxing match", "a birthday party", "walking the dog", "waiting for a bus"---whose…
The concept of geo-localization refers to the process of determining where on earth some `entity' is located, typically using Global Positioning System (GPS) coordinates. The entity of interest may be an image, sequence of images, a video,…
Information dissemination is a fundamental and frequently occurring problem in large, dynamic, distributed systems. In order to solve this, there has been an increased interest in creating efficient overlay networks that can maintain…
In this paper we introduce a novel approach that enables users to interact with a mobile robot in a natural manner. The proposed interaction system does not require any specific infrastructure or device, but relies on commonly utilized…
This preprint presents a web app (essentially a web page-based program) with which two or more users (peers) can view and handle 3D molecular structures in a concurrent, interactive way through their web browsers. This means they can share…
The Tactile Internet (TI) is an emerging technology next to the Internet of Things (IoT). It is a revolution to develop the smart cities, communities and cultures in the future. This technology will allow the real-time interaction between…
The term "Internet of Things" (IoT) refers to an ecosystem of interconnected physical objects and devices that are accessible through the Internet and can communicate with each other. The main strength of the IoT vision is the high impact…
This paper presents main concepts and issues concerned with the simulation of Internet of Things (IoT). The heterogeneity of possible scenarios, arising from the massive deployment of an enormous amount of sensors and devices, imposes the…
The work is dedicated to the challenge: control and manipulation of the quantum state of a remote physical object. The goal is approached via the entanglement channel between the object and a local physical system - actuator - subjected to…
Smart cities are today's modern trend. Many high-tech industrial firms are exploring different approaches to implement smart cities. Various projects aim at internet-of-things and smart solutions. Current implementations are mostly…
As systems like smart grid continue to become complex on a daily basis, emerging issues demand complex solutions that can deal with parameters in multiple domains of engineering. The complex solutions further demand a friendly interface for…
Internet of Things (IoT) infrastructure within the physical library environment is the basis for an integrative, hybrid approach to digital resource recommenders. The IoT infrastructure provides mobile, dynamic wayfinding support for items…
The Internet of Things (IoT), in general, is a compelling paradigm that aims to connect everyday objects to the Internet. Nowadays, IoT is considered as one of the main technologies which contribute towards reshaping our daily lives in the…
With the increasing technical sophistication of both information consumers and providers, there is increasing demand for more meaningful experiences of digital information. We present a framework that separates digital object experience, or…
The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…
This paper describes the remote-collection technology of detailed data (Smart Monitoring) on the consumption and quality of energy resources in public services. In this article, under "energy resources" (hereinafter referred to as…
The development of emerging classes of hardware such as Internet of Thing devices and Augmented Reality headsets has outpaced the development of Internet infrastructure. We identify problems with latency, security and privacy in the global…
Self-organization offers a promising approach for designing adaptive systems. Given the inherent complexity of most cyber-physical systems, adaptivity is desired, as predictability is limited. Here I summarize different concepts and…
In this paper, we reflect on our past work towards understanding how to design visualizations for fitness trackers that are used in motion. We have coined the term "visualization in motion" for visualizations that are used in the presence…