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We study auctions for carbon licenses, a policy tool used to control the social cost of pollution. Each identical license grants the right to produce a unit of pollution. Each buyer (i.e., firm that pollutes during the manufacturing…

Computer Science and Game Theory · Computer Science 2019-12-16 Kira Goldner , Nicole Immorlica , Brendan Lucier

We consider randomized mechanisms with optional participation. Preferences over lotteries are modeled using skew-symmetric bilinear (SSB) utility functions, a generalization of classic von Neumann-Morgenstern utility functions. We show that…

Computer Science and Game Theory · Computer Science 2015-08-17 Florian Brandl , Felix Brandt , Johannes Hofbauer

In cloud investment markets, consumers are looking for the lowest cost and a desirable fairness while providers are looking for strategies to achieve the highest possible profit and return. Most existing models for auction-based resource…

Computer Science and Game Theory · Computer Science 2016-09-22 Reihaneh Hassanzadeh , Ali Movaghar , Hamid Reza Hassanzadeh

We present a computationally-efficient truthful mechanism for combinatorial auctions with subadditive bidders that achieves an $O((\log\!\log{m})^3)$-approximation to the maximum welfare in expectation using $O(n)$ demand queries; here $m$…

Computer Science and Game Theory · Computer Science 2020-10-06 Sepehr Assadi , Thomas Kesselheim , Sahil Singla

For decades, Simultaneous Ascending Auction (SAA) has been the most widely used mechanism for spectrum auctions, and it has recently gained popularity for allocating 5G licenses in many countries. Despite its relatively simple rules, SAA…

Computer Science and Game Theory · Computer Science 2024-07-17 Alexandre Pacaud , Aurélien Bechler , Marceau Coupechoux

We continue the study of welfare maximization in unit-demand (matching) markets, in a distributed information model where agent's valuations are unknown to the central planner, and therefore communication is required to determine an…

Computer Science and Game Theory · Computer Science 2015-04-09 Noga Alon , Noam Nisan , Ran Raz , Omri Weinstein

Consider a setting where selfish agents are to be assigned to coalitions or projects from a fixed set P. Each project k is characterized by a valuation function; v_k(S) is the value generated by a set S of agents working on project k. We…

Computer Science and Game Theory · Computer Science 2015-08-28 Elliot Anshelevich , Shreyas Sekar

In this paper we show that payment computation essentially does not present any obstacle in designing truthful mechanisms, even for multi-parameter domains, and even when we can only call the allocation rule once. We present a general…

Computer Science and Game Theory · Computer Science 2013-05-14 Moshe Babaioff , Robert Kleinberg , Aleksandrs Slivkins

Motivated by the success of the serial dictatorship mechanism in social choice settings, we explore its usefulness in tackling various combinatorial optimization problems. We do so by considering an abstract model, in which a set of agents…

Computer Science and Game Theory · Computer Science 2022-09-09 Ioannis Caragiannis , Nidhi Rathi

In this paper, we present a new model and two mechanisms for auctions in two-sided markets of buyers and sellers, where budget constraints are imposed on buyers. Our model incorporates polymatroidal environments, and is applicable to a wide…

Computer Science and Game Theory · Computer Science 2018-09-17 Hiroshi Hirai , Ryosuke Sato

We study buyer-optimal procurement mechanisms when quality is contractible. When some costs are borne by every participant of a procurement auction regardless of winning, the classic analysis should be amended. We show that an optimal…

Theoretical Economics · Economics 2024-11-20 Pasha Andreyanov , Ilia Krasikov , Alex Suzdaltsev

A rapidly growing literature on lying in behavioral economics and psychology shows that individuals often do not lie even when lying maximizes their utility. In this work, we attempt to incorporate these findings into the theory of…

Computer Science and Game Theory · Computer Science 2021-11-23 Shahar Dobzinski , Sigal Oren

We study non-monetary mechanisms for the fair and efficient allocation of reusable public resources, i.e., resources used for varying durations. We consider settings where a limited resource is repeatedly shared among a set of agents, each…

Computer Science and Game Theory · Computer Science 2023-10-17 Siddhartha Banerjee , Giannis Fikioris , Éva Tardos

In settings where players have a limited access to liquidity, represented in the form of budget constraints, efficiency maximization has proven to be a challenging goal. In particular, the social welfare cannot be approximated by a better…

Computer Science and Game Theory · Computer Science 2013-04-29 Shahar Dobzinski , Renato Paes Leme

We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after…

Computer Science and Game Theory · Computer Science 2024-11-06 Elita Lobo , Justin Payan , Cyrus Cousins , Yair Zick

In most of microeconomic theory, consumers are assumed to exhibit decreasing marginal utilities. This paper considers combinatorial auctions among such submodular buyers. The valuations of such buyers are placed within a hierarchy of…

Computer Science and Game Theory · Computer Science 2007-05-23 Benny Lehmann , Daniel Lehmann , Noam Nisan

We present a new type of monotone submodular functions: \emph{multi-peak submodular functions}. Roughly speaking, given a family of sets $\cF$, we construct a monotone submodular function $f$ with a high value $f(S)$ for every set $S \in…

Data Structures and Algorithms · Computer Science 2015-03-20 Shahar Dobzinski , Jan Vondrak

In modern advertising platforms, learning algorithms are deployed by budget-constrained bidders to maximize their accumulated value. These algorithms often offer classical utility guarantees like no-regret, i.e., the agent's utility is at…

Computer Science and Game Theory · Computer Science 2026-02-23 Giannis Fikioris , Robert Kleinberg , Yoav Kolumbus , Yishay Mansour , Eva Tardos

In rank aggregation, the task is to aggregate multiple weighted input rankings into a single output ranking. While numerous methods, so-called social welfare functions (SWFs), have been suggested for this problem, all of the classical SWFs…

Computer Science and Game Theory · Computer Science 2025-08-25 Patrick Lederer

We provide the first analysis of (deferred acceptance) clock auctions in the learning-augmented framework. These auctions satisfy a unique list of appealing properties, including obvious strategyproofness, transparency, and unconditional…

Computer Science and Game Theory · Computer Science 2024-11-06 Vasilis Gkatzelis , Daniel Schoepflin , Xizhi Tan
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