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In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…

Combinatorics · Mathematics 2025-11-17 Ryuya Hora

Schmidt games and the Cantor winning property give alternative notions of largeness, similar to the more standard notions of measure and category. Being intuitive, flexible, and applicable to recent research made them an active object of…

Number Theory · Mathematics 2024-12-11 Dzmitry Badziahin , Stephen Harrap , Erez Nesharim , David Simmons

We analyze the pointwise convergence of a sequence of computable elements of L^1(2^omega) in terms of algorithmic randomness. We consider two ways of expressing the dominated convergence theorem and show that, over the base theory RCA_0,…

Logic · Mathematics 2014-01-03 Jeremy Avigad , Edward Dean , Jason Rute

We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…

Operator Algebras · Mathematics 2020-04-09 M. Lupini , L. Mancinska , V. I. Paulsen , D. E. Roberson , G. Scarpa , S. Severini , I. G. Todorov , A. Winter

We study infinite two-player win/lose games $(A,B,W)$ where $A,B$ are finite and $W \subseteq (A \times B)^\omega$. At each round Player 1 and Player 2 concurrently choose one action in $A$ and $B$, respectively. Player 1 wins iff the…

Computer Science and Game Theory · Computer Science 2021-07-22 Patricia Bouyer , Stéphane Le Roux , Nathan Thomasset

The concept of nimbers--a.k.a. Grundy-values or nim-values--is fundamental to combinatorial game theory. Nimbers provide a complete characterization of strategic interactions among impartial games in their disjunctive sums as well as the…

Computational Complexity · Computer Science 2022-02-24 Kyle Burke , Matthew Ferland , Shanghua Teng

We conduct a comprehensive analysis of the discrete-time exponential-weights dynamic with a constant step size on all general-sum and symmetric $2 \times 2$ normal-form games, i.e. games with $2$ pure strategies per player, and where the…

Computer Science and Game Theory · Computer Science 2026-01-22 Guanghui Wang , Krishna Acharya , Lokranjan Lakshmikanthan , Juba Ziani , Vidya Muthukumar

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We present a generic strategy iteration algorithm (GSIA) to find an optimal strategy of a simple stochastic game (SSG). We prove the correctness of GSIA, and derive a general complexity bound, which implies and improves on the results of…

Computer Science and Game Theory · Computer Science 2021-07-09 D. Auger , X. Badin de Montjoye , Y. Strozecki

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

Logic · Mathematics 2011-12-01 Luca Motto Ros

We study multi-player games with perfect information and general payoff function, where the set of stages is the set of non-positive integers $\{\ldots,-2,-1,0\}$. We define two related equilibrium concepts: one considering only deviations…

Optimization and Control · Mathematics 2025-12-02 Galit Ashkenazi-Golan , János Flesch , Eilon Solan

This paper provides a general account of the notion of recursive program schemes, studying both uninterpreted and interpreted solutions. It can be regarded as the category-theoretic version of the classical area of algebraic semantics. The…

Logic in Computer Science · Computer Science 2011-01-26 Stefan Milius , Lawrence S. Moss

A temporal-theoretic formalism for understanding game theory is described where a strict ordering relation on a set of time points $T$ defines a game on $T$. Using this formalism, a proof of Zermelo's Theorem, which states that every finite…

Logic · Mathematics 2013-05-02 Samuel Reid

By results of Dantzig (1951) and Adler (2013), computing the optimal solutions of a linear program is equivalent to finding optimal strategies in zero-sum bimatrix games. Dantzig's original result was incomplete, in the sense that the…

Optimization and Control · Mathematics 2026-04-27 Jesse Elliott , Constantin Ickstadt , Thorsten Theobald , Elias Tsigaridas

This paper shows that the semantics of programs with aggregates implemented by the solvers clingo and dlv can be characterized as extended First-Order formulas with intensional functions in the logic of Here-and-There. Furthermore, this…

Artificial Intelligence · Computer Science 2024-12-17 Jorge Fandinno , Zachary Hansen

Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…

Logic · Mathematics 2021-12-02 Damir D. Dzhafarov , Denis R. Hirschfeldt , Sarah C. Reitzes

We present a method of backward induction for computing approximate subgame perfect Nash equilibria of infinitely repeated games with discounted payoffs. This uses the selection monad transformer, combined with the searchable set monad…

Computer Science and Game Theory · Computer Science 2018-07-12 Jules Hedges

We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including $Q$-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better…

Computer Science and Game Theory · Computer Science 2026-03-04 Galit Askenazi-Golan , Domenico Mergoni Cecchelli , Edward Plumb , Clemens Possnig

This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Eric Duchêne , Victor Marsault , Aline Parreau , Michel Rigo

<Q>_e is the effective list of all finite predicate logic programs. <T_e> is the list of recursive trees. We modify constructions of Marek, Nerode, and Remmel [25] to construct recursive functions f and g such that for all indices e, (i)…

Logic in Computer Science · Computer Science 2013-03-27 D. Cenzer , V. W. Marek , J. B. Remmel
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