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We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…

Combinatorics · Mathematics 2021-11-10 Peter Bradshaw

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

We present a branch and bound method for maximizing an arbitrary set function h mapping 2^V to R. By decomposing h as f-g, where f is a submodular function and g is the cut function of a (simple, undirected) graph G with vertex set V, our…

Combinatorics · Mathematics 2009-06-02 Kevin Byrnes

We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…

Logic in Computer Science · Computer Science 2018-07-06 Matthew Hague , Roland Meyer , Sebastian Muskalla , Martin Zimmermann

This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation,…

Econometrics · Economics 2023-07-25 Bryan S. Graham , Andrin Pelican

We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…

Computer Science and Game Theory · Computer Science 2023-01-26 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

In a mean-payoff parity game, one of the two players aims both to achieve a qualitative parity objective and to minimize a quantitative long-term average of payoffs (aka. mean payoff). The game is zero-sum and hence the aim of the other…

Computer Science and Game Theory · Computer Science 2020-01-15 Laure Daviaud , Marcin Jurdzinski , Ranko Lazic

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical…

Artificial Intelligence · Computer Science 2023-10-06 Zelai Xu , Yancheng Liang , Chao Yu , Yu Wang , Yi Wu

We combine the ideas of edge coloring games and asymmetric graph coloring games and define the \emph{$(m,1)$-edge coloring game}, which is alternatively played by two players Maker and Breaker on a finite simple graph $G$ with a set of…

Combinatorics · Mathematics 2025-02-18 Runze Wang

We consider the problem of maximizing a non-negative submodular set function $f:2^N \rightarrow \mathbb{R}_+$ over a ground set $N$ subject to a variety of packing type constraints including (multiple) matroid constraints, knapsack…

Discrete Mathematics · Computer Science 2014-08-14 Chandra Chekuri , Jan Vondrák , Rico Zenklusen

In this paper, we study games with continuous action spaces and non-linear payoff functions. Our key insight is that Lipschitz continuity of the payoff function allows us to provide algorithms for finding approximate equilibria in these…

Computer Science and Game Theory · Computer Science 2016-03-31 Argyrios Deligkas , John Fearnley , Paul Spirakis

Symmetric submodular functions are an important family of submodular functions capturing many interesting cases including cut functions of graphs and hypergraphs. Maximization of such functions subject to various constraints receives little…

Data Structures and Algorithms · Computer Science 2016-04-19 Moran Feldman

A two-player one-round binary game consists of two cooperative players who each replies by one bit to a message that he receives privately; they win the game if both questions and answers satisfy some predetermined property. A game is…

Quantum Physics · Physics 2011-06-22 Salman Beigi

We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…

Data Structures and Algorithms · Computer Science 2013-06-14 Kitty Meeks , Alexander Scott

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm

K\H{o}nig's edge-coloring theorem for bipartite graphs and Vizing's edge-coloring theorem for general graphs are celebrated results in graph theory and combinatorial optimization. Schrijver generalized K\H{o}nig's theorem to a framework…

Combinatorics · Mathematics 2024-02-01 Ryuhei Mizutani

Many relevant applications from diverse areas such as marketing, wildlife conservation, or defending critical infrastructure can be modeled as interdiction games. In this work, we introduce interdiction games whose objective is a monotone…

Optimization and Control · Mathematics 2023-03-24 Kübra Tanınmış , Markus Sinnl

This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs…

Artificial Intelligence · Computer Science 2013-01-07 Michail Lagoudakis , Ron Parr

We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…

Computer Science and Game Theory · Computer Science 2016-07-29 Alberto Del Pia , Michael Ferris , Carla Michini