English

Scenario Sampling for Large Supermodular Games

Econometrics 2023-07-25 v1 Theoretical Economics Statistics Theory Computation Statistics Theory

Abstract

This paper introduces a simulation algorithm for evaluating the log-likelihood function of a large supermodular binary-action game. Covered examples include (certain types of) peer effect, technology adoption, strategic network formation, and multi-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large numbers of players, TT, and/or many binary actions per player, MM (e.g., games with tens of thousands of strategic actions, TM=O(104)TM=O(10^4)). In such cases the likelihood of the observed pure strategy combination is typically (i) very small and (ii) a TMTM-fold integral who region of integration has a complicated geometry. Direct numerical integration, as well as accept-reject Monte Carlo integration, are computationally impractical in such settings. In contrast, we introduce a novel importance sampling algorithm which allows for accurate likelihood simulation with modest numbers of simulation draws.

Keywords

Cite

@article{arxiv.2307.11857,
  title  = {Scenario Sampling for Large Supermodular Games},
  author = {Bryan S. Graham and Andrin Pelican},
  journal= {arXiv preprint arXiv:2307.11857},
  year   = {2023}
}

Comments

40 pages, 2 Figures and an 8 page Appendix

R2 v1 2026-06-28T11:37:21.654Z