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We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated…
Given a data set with many features observed in a large number of conditions, it is desirable to fuse and aggregate conditions which are similar to ease the interpretation and extract the main characteristics of the data. This paper…
It has been widely accepted that Graphics Processing Units (GPU) is one of promising schemes for encryption acceleration, in particular, the support of complex mathematical calculations such as integer and logical operations makes the…
Weight-only quantization has emerged as a promising solution to the deployment challenges of large language models (LLMs). However, it necessitates FP-INT operations, which make implementation on general-purpose hardware like GPUs…
Bayesian Additive Regression Trees (BART) is a nonparametric Bayesian regression technique based on an ensemble of decision trees. It is part of the toolbox of many statisticians. The overall statistical quality of the regression is…
Across a wide range of hardware scenarios, the computational efficiency and physical size of the arithmetic units significantly influence the speed and footprint of the overall hardware system. Nevertheless, the effectiveness of prior…
Extracting a Construction Tree from potentially noisy point clouds is an important aspect of Reverse Engineering tasks in Computer Aided Design. Solutions based on algorithmic geometry impose constraints on usable model representations…
Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…
We present GRaM-X (General Relativistic accelerated Magnetohydrodynamics on AMReX), a new GPU-accelerated dynamical-spacetime general relativistic magnetohydrodynamics (GRMHD) code which extends the GRMHD capability of Einstein Toolkit to…
The implementation of a full electronic structure calculation code on a hybrid parallel architecture with Graphic Processing Units (GPU) is presented. The code which is on the basis of our implementation is a GNU-GPL code based on…
We introduce a new GPU-accelerated general-relativistic magneto-hydrodynamic (GR-MHD) code based on HARM which we call cuHARM. The code is written in CUDA-C and uses OpenMP to parallelize multi-GPU setups. Our code allows us to run high…
Efficient and scalable 3D surface reconstruction from range data remains a core challenge in computer graphics and vision, particularly in real-time and resource-constrained scenarios. Traditional volumetric methods based on…
This work presents a data-driven reduced-order modeling framework to accelerate the computations of $N$-body dynamical systems and their pair-wise interactions. The proposed framework differs from traditional acceleration methods, like the…
We describe the implementation of Boosted Decision Trees in the hls4ml library, which allows the translation of a trained model into FPGA firmware through an automated conversion process. Thanks to its fully on-chip implementation, hls4ml…
Basic Linear Algebra Subprograms (BLAS) play key role in high performance and scientific computing applications. Experimentally, yesteryear multicore and General Purpose Graphics Processing Units (GPGPUs) are capable of achieving up to 15…
Machine-learning force fields can deliver accurate molecular dynamics (MD) at high computational cost. For SO(3)-equivariant models such as MACE, there is little systematic evidence on whether reduced-precision arithmetic and GPU-optimized…
General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at…
Deep Forest is a prominent machine learning algorithm known for its high accuracy in forecasting. Compared with deep neural networks, Deep Forest has almost no multiplication operations and has better performance on small datasets. However,…
We present GAMER-2, a GPU-accelerated adaptive mesh refinement (AMR) code for astrophysics. It provides a rich set of features, including adaptive time-stepping, several hydrodynamic schemes, magnetohydrodynamics, self-gravity, particles,…
We present Horizon, a new graphics processing unit (GPU)-accelerated code to solve the equations of general relativistic magnetohydrodynamics in a given spacetime. We evaluate the code in several test cases, including magnetized Riemann…