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We develop an approach of variational analysis and generalized differentiation to conditioning issues for two-person zero-sum matrix games. Our major results establish precise relationships between a certain condition measure of the…

Optimization and Control · Mathematics 2010-11-19 Boris Mordukhovich , Javier Peña , Vera Roshchina

In this paper we provide new randomized algorithms with improved runtimes for solving linear programs with two-sided constraints. In the special case of the minimum cost flow problem on $n$-vertex $m$-edge graphs with integer…

Data Structures and Algorithms · Computer Science 2021-08-24 Jan van den Brand , Yin Tat Lee , Yang P. Liu , Thatchaphol Saranurak , Aaron Sidford , Zhao Song , Di Wang

Existing studies on provably efficient algorithms for Markov games (MGs) almost exclusively build on the "optimism in the face of uncertainty" (OFU) principle. This work focuses on a different approach of posterior sampling, which is…

Machine Learning · Computer Science 2022-10-06 Wei Xiong , Han Zhong , Chengshuai Shi , Cong Shen , Tong Zhang

The window mechanism, introduced by Chatterjee et al. for mean-payoff and total-payoff objectives in two-player turn-based games on graphs, refines long-term objectives with time bounds. This mechanism has proven useful in a variety of…

Computer Science and Game Theory · Computer Science 2022-05-10 James C. A. Main , Mickael Randour , Jeremy Sproston

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

Computational Complexity · Computer Science 2018-06-26 Pravesh K. Kothari , Ruta Mehta

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

Computer Science and Game Theory · Computer Science 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

The k-means algorithm is a well-known method for partitioning n points that lie in the d-dimensional space into k clusters. Its main features are simplicity and speed in practice. Theoretically, however, the best known upper bound on its…

Computational Geometry · Computer Science 2008-12-03 Andrea Vattani

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

In this paper, we present enhanced analysis for sign-based optimization algorithms with momentum updates. Traditional sign-based methods, under the separable smoothness assumption, guarantee a convergence rate of $\mathcal{O}(T^{-1/4})$,…

Optimization and Control · Mathematics 2025-07-17 Wei Jiang , Dingzhi Yu , Sifan Yang , Wenhao Yang , Lijun Zhang

The superiorization methodology (SM) is an optimization heuristic in which an iterative algorithm, which aims to solve a particular problem, is ``superiorized'' to promote solutions that are improved with respect to some secondary…

Optimization and Control · Mathematics 2025-06-12 Jon Henshaw , Aviv Gibali , Thomas Humphries

In order to find Nash-equilibria for two-player zero-sum games where each player plays combinatorial objects like spanning trees, matchings etc, we consider two online learning algorithms: the online mirror descent (OMD) algorithm and the…

Machine Learning · Computer Science 2016-03-03 Swati Gupta , Michel Goemans , Patrick Jaillet

We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $\delta>0$, an…

Computer Science and Game Theory · Computer Science 2016-08-29 Yu Cheng , Ilias Diakonikolas , Alistair Stewart

Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization.…

Artificial Intelligence · Computer Science 2025-12-29 Zubair Shah , Noaman Khan

We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC '13, JCSS '18) to model decision-making by agents in a social network that choose a…

Computer Science and Game Theory · Computer Science 2019-05-29 Phani Raj Lolakapuri , Umang Bhaskar , Ramasuri Narayanam , Gyana R Parija , Pankaj S Dayama

The Partitioning Min-Max Weighted Matching (PMMWM) problem is an NP-hard problem that combines the problem of partitioning a group of vertices of a bipartite graph into disjoint subsets with limited size and the classical Min-Max Weighted…

Data Structures and Algorithms · Computer Science 2022-01-26 Yuxuan Wang , Jinyao Xie , Jiongzhi Zheng , Kun He

In this paper, we propose a new efficient algorithm to compute the value function for zero-sum stopping games featuring two players with opposing interests. This can be seen as a game version of the ''forward algorithm'' for (one-player)…

Probability · Mathematics 2026-02-03 Nhat-Thang Le

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

Stochastic gradient descent type methods are ubiquitous in machine learning, but they are only applicable to the optimization of differentiable functions. Proximal algorithms are more general and applicable to nonsmooth functions. We…

Optimization and Control · Mathematics 2025-05-20 Laurent Condat , Elnur Gasanov , Peter Richtárik

We study \emph{partial-information} two-player turn-based games on graphs with omega-regular objectives, when the partial-information player has \emph{limited memory}. Such games are a natural formalization for reactive synthesis when the…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu