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Related papers: Preprint: Comparing Kinect2 based Balance Measurem…

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Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic sensations deteriorates users' immersion and overall…

Human-Computer Interaction · Computer Science 2022-01-19 Xian Wang , Diego Monteiro , Lik-Hang Lee , Pan Hui , Hai-Ning Liang

There has been a prevalence of applying AI software in both high-stakes public-sector and industrial contexts. However, the lack of transparency has raised concerns about whether these data-informed AI software decisions secure fairness…

Machine Learning · Computer Science 2025-11-17 Xiaoyin Xi , Zhe Yu

Traditionally, clinicians use tuning forks as a binary measure to assess vibrotactile sensory perception. This approach has low measurement resolution, and the vibrations are highly variable. Therefore, we propose using vibrations from a…

Human-Computer Interaction · Computer Science 2022-06-22 Rachel A. G. Adenekan , Alexis J. Lowber , Bryce N. Huerta , Allison M. Okamura , Kyle T. Yoshida , Cara M. Nunez

Fairness AI aims to detect and alleviate bias across the entire AI development life cycle, encompassing data curation, modeling, evaluation, and deployment-a pivotal aspect of ethical AI implementation. Addressing data bias, particularly…

Machine Learning · Computer Science 2023-12-21 Christina Hastings Blow , Lijun Qian , Camille Gibson , Pamela Obiomon , Xishuang Dong

In this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same functionality to a real telepresence robot. The…

With the adoption of the revised International System of Units (SI), the Kibble balance has become a pivotal instrument for mass calibrations against the Planck constant, $h$. One of the major focuses in the Kibble balance community is…

Instrumentation and Detectors · Physics 2024-12-18 Shisong Li , Yongchao Ma , Kang Ma , Weibo Liu , Nanjia Li , Xiaohu Liu , Lisha Peng , Wei Zhao , Songling Huang , Xinjie Yu

Posture control and balance are basic requirements for a humanoid robot performing motor tasks like walking and interacting with the environment. For this reason, posture control is one of the elements taken into account when evaluating the…

Robotics · Computer Science 2021-10-28 Vittorio Lippi , Christoph Maurer , Thomas Mergner

With the increasing penetration of machine learning applications in critical decision-making areas, calls for algorithmic fairness are more prominent. Although there have been various modalities to improve algorithmic fairness through…

Machine Learning · Computer Science 2024-05-21 Zhihao Hu , Yiran Xu , Mengnan Du , Jindong Gu , Xinmei Tian , Fengxiang He

Scholars frequently use covariate balance tests to test the validity of natural experiments and related designs. Unfortunately, when measured covariates are unrelated to potential outcomes, balance is uninformative about key identification…

Methodology · Statistics 2025-10-15 Clara Bicalho , Adam Bouyamourn , Thad Dunning

Get-Up-and-Go Test is commonly used for assessing the physical mobility of the elderly by physicians. This paper presents a method for automatic analysis and classification of human gait in the Get-Up-and-Go Test using a Microsoft Kinect…

Human-Computer Interaction · Computer Science 2015-11-12 Amir H. Kargar B. , Ali Mollahosseini , Taylor Struemph , Wilson Pace , Rodney D. Nielsen , Mohammad H. Mahoor

Objectives: This paper introduces a new method for evaluating fitness and determining effective exercises for reducing abdominal obesity in Korean adults using the new kind of waist-to-height ratio (WHT2R). Materials and Methods: The body…

Other Quantitative Biology · Quantitative Biology 2020-02-13 Nam. Lyong Kang

Touchscreens equipped with friction modulation can provide rich tactile feedback to their users. To date, there are no standard metrics to properly quantify the benefit brought by haptic feedback.The definition of such metrics is not…

Human-Computer Interaction · Computer Science 2023-08-30 Corentin Bernard , Nicolas Huloux , Michaël Wiertlewski , Jocelyn Monnoyer

Motor control requires sensory feedback, and the nature of this feedback has implications for the tasks of the central nervous system (CNS): for an approximately linear mechanical system (e.g., a freely standing person, a rider on a…

Neurons and Cognition · Quantitative Biology 2025-04-24 Eric Maris

Background and Objectives: This paper focuses on using AI to assess the cognitive function of older adults with mild cognitive impairment or mild dementia using physiological data provided by a wearable device. Cognitive screening tools are…

Neurons and Cognition · Quantitative Biology 2025-11-10 Assma Habadi , Milos Zefran , Lijuan Yin , Woojin Song , Maria Caceres , Elise Hu , Naoko Muramatsu

Recent advances in whole-body robot control have enabled humanoid and legged robots to execute increasingly agile and coordinated movements. However, standardized benchmarks for evaluating robotic athletic performance in real-world settings…

Robotics · Computer Science 2025-08-20 Tianyu Li , Jeonghwan Kim , Wontaek Kim , Donghoon Baek , Seungeun Rho , Sehoon Ha

Quantification of human movement is a challenge in many areas, ranging from physical therapy to robotics. We quantify of human movement for the purpose of providing automated exercise coaching in the home. We developed a model-based…

Medical Physics · Physics 2016-11-17 Stuart Hagler , Holly B. Jimison , Ruzena Bajczy , Misha Pavel

Recent studies have shown that Machine Learning (ML) models can exhibit bias in real-world scenarios, posing significant challenges in ethically sensitive domains such as healthcare. Such bias can negatively affect model fairness, model…

Machine Learning · Computer Science 2025-09-05 Junyu Yan , Feng Chen , Yuyang Xue , Yuning Du , Konstantinos Vilouras , Sotirios A. Tsaftaris , Steven McDonagh

This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…

This paper proposes the use of a non-immersive virtual reality rehabilitation system ReHabgame developed using Microsoft Kinect and the Thalmic Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video…

Human-Computer Interaction · Computer Science 2018-05-01 Shabnam Sadeghi Esfahlani , Tommy Thompson , Ali D. Parsa , Ian Brown , Silvia Cirstea

Quantifying biometric characteristics within hand gestures involve derivation of fitness scores from a gesture and identity aware feature space. However, evaluating the quality of these scores remains an open question. Existing biometric…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Aman Verma , Seshan Srirangarajan , Sumantra Dutta Roy