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In contrast to typical laboratory experiments, the everyday use of online educational resources by large populations and the prevalence of software infrastructure for A/B testing leads us to consider how platforms can embed in vivo…
Gardening is an activity that involves a number of dimensions of increasing interest to HCI and CSCW researchers, including recreation, sustainability, and engagement with nature. This paper considers the garden setting in order to…
Data storytelling workflows ask learners to integrate analytical, design, and narrative skills, but instructors rarely have the capacity to provide detailed feedback at each step. Computational and AI-assisted storytelling offers…
The study explores whether the use of Twitter in Massive Open Online Courses (MOOCs) promotes the interaction among learners. The social network analysis shows that instructors still play a very central role in the social media…
People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…
This paper explores the potential of volunteered geographical information from social media for informing geographical models of behavior, based on a case study of museums in Yorkshire, UK. A spatial interaction model of visitors to 15…
Over the past decade, an explosion in the availability of education-related datasets has enabled new computational research in education. Much of this work has investigated digital traces of online learners in order to better understand and…
Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the…
Co-design practices have been used for decades to support participatory engagement in design work. However, despite a wide range of materials that describe the design and commitments of numerous co-design experiences, few descriptions of…
Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…
Social media platforms are central to communication, yet their designs remain narrowly focused on engagement and scale. While researchers have proposed alternative visions for online spaces, these ideas are difficult to prototype within…
Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…
We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual…
The "Gen-AI-tecture" project embeds a locally executed, discipline-specific tool into a mixed-methods focus-group design, structured around three research objectives: (a) to evaluate how generative AI tools impact students' creativity in…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
Our earlier paper "Patterns of Patterns" combined three techniques from training, futures studies, and design in a design pattern called PLACARD that helps groups of people work together effectively. We used that pattern in five hands-on…
The use of Multimedia applications in Learning provides useful concepts for Instructional Content Design. This study aimed to investigate the effect of design electronic curriculum and multimedia applications on acquiring e-content design…
This chapter reviews empirical evidence bearing on the design of online forums for deliberative civic engagement. Dimensions of design are defined for different aspects of the deliberation: its purpose, the target population, the…
Artificial intelligence has accelerated innovations in different aspects of citizens' lives. Many contexts have already addressed technology-enhanced learning, but educators at different educational levels now need to develop AI literacy…
Artificial intelligence (AI) and large language models (LLMs) are reshaping education, with virtual avatars emerging as digital teachers capable of enhancing engagement, sustaining attention, and addressing instructor shortages. Aligned…