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Social networks have risen to prominence over the last years as the predominant form of electronic interaction between individuals. In an attempt to harness the power of the large user base which they have managed to attract, this study…

Computers and Society · Computer Science 2012-08-23 Michail N. Giannakos , Patrick Mikalef

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

The advantage of the electronic and mobile learning platforms is the dissemination of learning contents with ease, but these operate differently to exchange the learning the learning contents from the server to the client. integrating these…

Software Engineering · Computer Science 2019-03-19 Ali Baba Dauda , Auwal Idris , Suleiman Umar , Peter Mshelia , AbdulAziz Ibrahim

The article reveals the experience of organizing blended learning for geography students using Google Classroom, and discloses its potential uses in the study of geography. For the last three years, the authors have tested such inclass and…

Computers and Society · Computer Science 2019-09-12 Olha Bondarenko , Svitlana Mantulenko , Andrey Pikilnyak

In social media, we communicate through pictures, videos, short codes, links, partial phrases. It is a rich, and digitally documented communication channel that relies on a multitude of media and forms. These channels are sorted by…

Computation and Language · Computer Science 2019-11-01 Selena Savic

Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…

The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…

Human-Computer Interaction · Computer Science 2024-01-30 Chengbo Zheng , Kangyu Yuan , Bingcan Guo , Reza Hadi Mogavi , Zhenhui Peng , Shuai Ma , Xiaojuan Ma

Generative Artificial Intelligence (GenAI) is transforming Human-Computer Interaction (HCI) education and technology design, yet its impact remains poorly understood. This study explores how graduate students in an applied HCI course used…

Human-Computer Interaction · Computer Science 2025-04-28 Hauke Sandhaus , Quiquan Gu , Maria Teresa Parreira , Wendy Ju

Generative AI (GenAI) tools are radically expanding the scope and capability of automation in knowledge work such as academic research. While promising for augmenting cognition and streamlining processes, AI-assisted research tools may also…

Human-Computer Interaction · Computer Science 2025-04-22 Runlong Ye , Matthew Varona , Oliver Huang , Patrick Yung Kang Lee , Michael Liut , Carolina Nobre

Information and communication technologies brought-in tools and techniques in the field of education that introduced new concepts of teaching and learning. Learning management system is one of the key tools used in educational institutes to…

Computers and Society · Computer Science 2013-09-03 Shariq Hussain , Zhaoshun Wang , Sabit Rahim

Concerning its development in the virtual classroom, the web 2.0 educational innovation means the use and the production of textbooks and the personalisation of the classnotes. The controversy, that is a precondition of awareness, organized…

Computers and Society · Computer Science 2021-03-23 Enrique Wulff

Young people are increasingly exposed to adverse effects of data-driven profiling, recommending, and manipulation on social media platforms, most of them without adequate understanding of the mechanisms that drive these platforms. In the…

Computers and Society · Computer Science 2025-01-29 Henriikka Vartiainen , Nicolas Pope , Juho Kahila , Sonsoles López-Pernas , Matti Tedre

A few studies in the maritime domain utilize co-design in ship design workshops, however, none of them addresses a full picture of how co-design can make changes in simulation-based maritime education. In this paper, we reflect how…

Computers and Society · Computer Science 2020-07-30 Yushan Pan , Arnfinn Oksavik , Hans Petter Hildre

Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…

Human-Computer Interaction · Computer Science 2023-02-01 Andrew McNutt , Anton Outkine , Ravi Chugh

This paper develops a spatiotemporal model for the visualization of dynamic topologies of hybrid spaces. The visualization of spatiotemporal data is a well-known problem, for example in digital twins in urban planning. There is also a lack…

Computers and Society · Computer Science 2024-03-11 Wolfgang Höhl

Sudden attention on social media, and how users navigate these contextual shifts, has been a focus of much recent work in social media research. Even when this attention is not harassing, some users experience this sudden growth as…

Computers and Society · Computer Science 2025-03-07 Joseph S. Schafer

Hyper-learning and Unlearning is a speculative animation that reflect how learning is reconfigured within digital media ecologies. Using architectural education as a microcosm, the work reframes the city as a hyper-learning apparatus where…

Computers and Society · Computer Science 2026-03-17 Anqi Wang , Yue Hua , Xinyue Zhang , Jindi Jia , Corneel Cannaerts , Michiel Helbig , Pan Hui

The main aim of the research was to examine educational use of Facebook. The Computer Networks and Communication lesson was taken as the sample and the attitudes of the students included in the study group towards Facebook were measured in…

Social and Information Networks · Computer Science 2010-09-03 Murat Kayri , Ozlem Cakir

Our aim is to propose a collaborative methodological approach centred on learners and based on the Web 2.0 tools in order to make E-learning 2.0. It is based on a process consisting of four iterative steps which are: grouping,…

Computers and Society · Computer Science 2010-01-27 Boubker Sbihi , Kamal Eddine El Kadiri

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

Computers and Society · Computer Science 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej