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Architectural Design Rewriting (ADR, for short) is a rule-based formal framework for modelling the evolution of architectures of distributed systems. Rules allow ADR graphs to be refined. After equipping ADR with a simple logic, we equip…

Logic in Computer Science · Computer Science 2012-12-19 Kyriakos Poyias , Emilio Tuosto

Decomposition methods are often used for producing counterfactual predictions in non-strategic settings. When the outcome of interest arises from a game-theoretic setting where agents are better off by deviating from their strategies after…

Econometrics · Economics 2024-07-03 Nathan Canen , Kyungchul Song

An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…

Computation and Language · Computer Science 2023-09-12 Bram Willemsen , Dmytro Kalpakchi , Gabriel Skantze

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

Machine Learning · Computer Science 2021-07-28 Thomas Maurer , Matthew Guzdial

We ideate a future design workflow that involves AI technology. Drawing from activity and communication theory, we attempt to isolate the new value large AI models can provide design compared to past technologies. We arrive at three…

Human-Computer Interaction · Computer Science 2024-02-13 Priyan Vaithilingam , Ian Arawjo , Elena L. Glassman

Game theory provides a framework for studying communication dynamics and emergent phenomena arising from rational agent interactions. We present a model framework for the Volunteer's Dilemma with four key contributions: (1) formulating it…

Multiagent Systems · Computer Science 2025-09-24 Jacob Dineen , A S M Ahsan-Ul Haque , Matthew Bielskas

The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and computational behaviors (systems). Programs written using the…

Programming Languages · Computer Science 2025-09-17 Patrick Redmond , Jonathan Castello , José Manuel Calderón Trilla , Lindsey Kuper

In this article the most fundamental decomposition-based optimization method - block coordinate search, based on the sequential decomposition of problems in subproblems - and building performance simulation programs are used to reason about…

Optimization and Control · Mathematics 2016-09-12 Gian Luca Brunetti

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

This paper introduces a novel approach for the automated selection of software protections to mitigate MATE risks against critical assets within software applications. We formalize the key elements involved in protection decision-making -…

Cryptography and Security · Computer Science 2026-05-20 Daniele Canavese , Leonardo Regano , Bjorn De Sutter , Cataldo Basile

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

Software Engineering · Computer Science 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Unique developmental and operational characteristics of ML components as well as their inherent uncertainty demand robust engineering principles are used to ensure their quality. We aim to determine how software systems can be (re-)…

Software Engineering · Computer Science 2022-01-11 Alex Serban , Joost Visser

Open-textured terms in written rules are typically settled through interpretive argumentation. Ongoing work has attempted to catalogue the schemes used in such interpretive argumentation. But how can the use of these schemes affect the way…

Computation and Language · Computer Science 2023-02-06 John Licato , Logan Fields , Zaid Marji

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

Optimization and Control · Mathematics 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer