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We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

An algorithm for the generation of non-uniform unstructured grids on ellipsoidal geometries is described. This technique is designed to generate high quality triangular and polygonal meshes appropriate for general circulation modelling on…

Atmospheric and Oceanic Physics · Physics 2015-12-02 Darren Engwirda

We consider an algorithm called FEMWARP for warping triangular and tetrahedral finite element meshes that computes the warping using the finite element method itself. The algorithm takes as input a two- or three-dimensional domain defined…

Numerical Analysis · Mathematics 2025-10-20 Suzanne M. Shontz , Stephen A. Vavasis

The latest sheet stamping processes enable efficient manufacturing of complex shape structural components that have high stiffness to weight ratios, but these processes can introduce defects. To assist component design for stamping…

Machine Learning · Computer Science 2022-02-09 Hamid Reza Attar , Alistair Foster , Nan Li

This work concerns adaptive refinement procedures for meshes of polygonal virtual elements. Specifically, refinement procedures previously proposed by the authors for structured meshes are generalized for the challenging case of arbitrary…

Numerical Analysis · Mathematics 2023-03-31 Daniel van Huyssteen , Felipe Lopez Rivarola , Guillermo Etse , Paul Steinmann

When obtaining interior 3D voxel data from triangular meshes, most existing methods fail to handle low quality meshes which happens to take up a big portion on the internet. In this work we present a robust voxelization method that is based…

Graphics · Computer Science 2021-07-22 Joseph Chen , Ko-Wei Tai , Wen-Chin Chen , Ming Ouhyoung

A Delaunay graph built on a planar point set has an edge between two vertices when there exists a disk with the two vertices on its boundary and no vertices in its interior. When the disk is replaced with an equilateral triangle, the…

Computational Geometry · Computer Science 2025-06-17 Prosenjit Bose , Jean-Lou De Carufel , John Stuart

During a surface acquisition process using 3D scanners, noise is inevitable and an important step in geometry processing is to remove these noise components from these surfaces (given as points-set or triangulated mesh). The noise-removal…

Graphics · Computer Science 2022-05-16 Sunil Kumar Yadav , Martin Skrodzki , Eric Zimmermann , Konrad Polthier

A fast metasurface optimization strategy for finite-size metasurfaces modeled using integral equations is presented. The metasurfaces considered are constructed from finite patterned metallic claddings supported by grounded dielectric…

Numerical Analysis · Mathematics 2023-06-16 Jordan Budhu , Anthony Grbic

We present a method to jointly refine the geometry and semantic segmentation of 3D surface meshes. Our method alternates between updating the shape and the semantic labels. In the geometry refinement step, the mesh is deformed with…

Computer Vision and Pattern Recognition · Computer Science 2017-06-27 Maros Blaha , Mathias Rothermel , Martin R. Oswald , Torsten Sattler , Audrey Richard , Jan D. Wegner , Marc Pollefeys , Konrad Schindler

In textural equilibrium, partially molten materials minimise the total surface energy bound up in grain boundaries and grain-melt interfaces. Here, numerical calculations of such textural equilibrium geometries are presented for a…

Soft Condensed Matter · Physics 2018-04-12 John F. Rudge

We present the winning implementation of the Seventh Computational Geometry Challenge (CG:SHOP 2025). The task in this challenge was to find non-obtuse triangulations for given planar regions, respecting a given set of constraints…

Computational Geometry · Computer Science 2025-05-30 Mikkel Abrahamsen , Florestan Brunck , Jacobus Conradi , Benedikt Kolbe , André Nusser

We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submanifold of Euclidean space. Using results established in a companion paper on the stability of Delaunay triangulations on $\delta$-generic…

Computational Geometry · Computer Science 2013-03-27 Jean-Daniel Boissonnat , Ramsay Dyer , Arijit Ghosh

We consider second-order PDE problems set in unbounded domains and discretized by Lagrange finite elements on a finite mesh, thus introducing an artificial boundary in the discretization. Specifically, we consider the reaction diffusion…

Numerical Analysis · Mathematics 2025-03-31 T. Chaumont-Frelet

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

This paper presents the development of a complete CAD-compatible framework for structural shape optimization in 3D. The boundaries of the domain are described using NURBS while the interior is discretized with B\'ezier tetrahedra. The…

Computational Engineering, Finance, and Science · Computer Science 2024-01-01 Jorge López , Cosmin Anitescu , Timon Rabczuk

Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…

Computational Geometry · Computer Science 2015-05-22 Yong-Jin Liu , Chun-Xu Xu , Dian Fan , Ying He

This paper describes a node relocation algorithm based on nonlinear optimization which delivers excellent results for both unstructured and structured plane triangle meshes over convex as well as non-convex domains with high curvature. The…

Numerical Analysis · Computer Science 2014-10-23 Daniel Aubram

This work studies path planning in two-dimensional space, in the presence of polygonal obstacles. We specifically address the problem of building a roadmap graph, that is, an abstract representation of all the paths that can potentially be…

Computational Geometry · Computer Science 2016-06-08 Stéphane Lens , Bernard Boigelot

This paper tackles the challenging problem of constrained hexahedral meshing. An algorithm is introduced to build combinatorial hexahedral meshes whose boundary facets exactly match a given quadrangulation of the topological sphere. This…

Computational Geometry · Computer Science 2019-07-18 Kilian Verhetsel , Jeanne Pellerin , Jean-François Remacle