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With the renaissance of neural networks, object detection has slowly shifted from a bottom-up recognition problem to a top-down approach. Best in class algorithms enumerate a near-complete list of objects and classify each into object/not…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 E. Pryzant , Q. Deng , B. Mei , E. Shrestha

This paper investigates several distinct attempts to generalize in higher dimension the standard 2-dimensional phyllotaxy set construction. We first recall known contructions for these sets on $2D$ manifolds of constant curvature (the…

Other Condensed Matter · Physics 2025-11-20 Rémy Mosseri , Jean-François Sadoc

Distance games are games played on graphs in which the players alternately colour vertices, and which vertices can be coloured only depends on the distance to previously coloured vertices. The polynomial profile encodes the number of…

Combinatorics · Mathematics 2021-11-19 Svenja Huntemann , Lexi A. Nash

In this paper, we propose a novel approach to 3D deformable object manipulation leveraging a deep neural network called DeformerNet. Controlling the shape of a 3D object requires an effective state representation that can capture the full…

Robotics · Computer Science 2021-07-20 Bao Thach , Alan Kuntz , Tucker Hermans

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

High-resolution representation is necessary for human pose estimation to achieve high performance, and the ensuing problem is high computational complexity. In particular, predominant pose estimation methods estimate human joints by 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-10-13 Yixuan Zhou , Xuanhan Wang , Xing Xu , Lei Zhao , Jingkuan Song

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

Logic in Computer Science · Computer Science 2025-02-26 Pablo F. Castro , Pedro D'Argenio

This paper studies the problem of image-goal navigation which involves navigating to the location indicated by a goal image in a novel previously unseen environment. To tackle this problem, we design topological representations for space…

Computer Vision and Pattern Recognition · Computer Science 2020-06-01 Devendra Singh Chaplot , Ruslan Salakhutdinov , Abhinav Gupta , Saurabh Gupta

We present PolyHoop, a lightweight standalone C++ implementation of a mechanical model to simulate the dynamics of soft particles and cellular tissues in two dimensions. With only few geometrical and physical parameters, PolyHoop is capable…

Soft Condensed Matter · Physics 2024-02-22 Roman Vetter , Steve V. M. Runser , Dagmar Iber

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Ping Chen , Yujin Chen , Dong Yang , Fangyin Wu , Qin Li , Qingpei Xia , Yong Tan

Reconstructing geometry and topology structures from raw unstructured data has always been an important research topic in indoor mapping research. In this paper, we aim to reconstruct the floorplan with a vectorized representation from…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Yuzhou Liu , Lingjie Zhu , Xiaodong Ma , Hanqiao Ye , Xiang Gao , Xianwei Zheng , Shuhan Shen

Autonomous navigation in partially observable environments requires agents to reason beyond immediate sensor input, exploit occlusion, and ensure safety while progressing toward a goal. These challenges arise in many robotics domains, from…

Robotics · Computer Science 2026-04-21 Mihir Chauhan , Damon Conover , Aniket Bera

In this paper, we consider the infinite-horizon reach-avoid zero-sum game problem, where the goal is to find a set in the state space, referred to as the reach-avoid set, such that the system starting at a state therein could be controlled…

Systems and Control · Electrical Eng. & Systems 2024-09-19 Jingqi Li , Donggun Lee , Somayeh Sojoudi , Claire J. Tomlin

Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the…

Artificial Intelligence · Computer Science 2021-02-16 Kevin Riou , Suiyi Ling , Guillaume Gallot , Patrick Le Callet

Classical game-theoretic models typically assume rational agents, complete information, and common knowledge of payoffs - assumptions that are often violated in real-world MAS characterized by uncertainty, misaligned perceptions, and nested…

Artificial Intelligence · Computer Science 2026-02-16 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

Boundary Vector Cells (BVCs) are a class of neurons in the brains of vertebrates that encode environmental boundaries at specific distances and allocentric directions, playing a central role in forming place fields in the hippocampus. Most…

Robotics · Computer Science 2025-10-29 Andrew Gerstenslager , Bekarys Dukenbaev , Ali A. Minai

In this paper we study the problem of maximizing the distance to a given point over an intersection of balls. It was already known that this problem can be solved in polynomial time and space if the given point is not in the convex hull of…

Optimization and Control · Mathematics 2023-10-09 Marius Costandin , Beniamin Costandin

We construct a new volume preserving map from the unit ball $\mathbb B^3$ to the regular 3D octahedron, both centered at the origin, and its inverse. This map will help us to construct refinable grids of the 3D ball, consisting in diameter…

Numerical Analysis · Mathematics 2019-10-18 Adrian Holhos , Daniela Rosca