Related papers: Encoding toroidal triangulations
We consider planar maps with three boundaries, colloquially called pairs of pants. In the case of bipartite maps with controlled face degrees, a simple expression for their generating function was found by Eynard and proved bijectively by…
We introduce TriSearch, a reinforcement learning framework for optimizing objectives over triangulations of a polytope via bistellar flips. The key idea is a circuit-supported subtriangulation action representation: feasible flips are…
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…
Triangulations of the 5-gon with no separating triangle nor quadrangle, so called 5c-triangulations, are a planar map family closely related to 5-connected planar triangulations. We show that 5c-triangulations are in bijection with…
Representations of planar triangulations as contact graphs of a set of internally disjoint homothetic triangles or of a set of internally disjoint homothetic squares have received quite some attention in recent years. In this paper we…
Tree rotations (left and right) are basic local deformations allowing to transform between two unlabeled binary trees of the same size. Hence, there is a natural problem of practically finding such transformation path with low number of…
We consider unicellular maps, or polygon gluings, of fixed genus. A few years ago the first author gave a recursive bijection transforming unicellular maps into trees, explaining the presence of Catalan numbers in counting formulas for…
A well studied problem in algebraic complexity theory is the determination of the complexity of problems relying on evaluations of bilinear maps. One measure of the complexity of a bilinear map (or 3-tensor) is the optimal number of…
We relate general maps to bipartite maps through a bijection of type slit-slide-sew. We provide an involution on arbitrary genus maps with even degree faces. This enables a full interpretation of the relation between general and bipartite…
Any surface that is intrinsically polyhedral can be represented by a collection of simple polygons (fragments), glued along pairs of equally long oriented edges, where each fragment is endowed with the geodesic metric arising from its…
A cosmological polytope is defined for a given Feynman diagram, and its canonical form may be used to compute the contribution of the Feynman diagram to the wavefunction of certain cosmological models. Given a subdivision of a polytope, its…
In this paper, we propose three approaches for the estimation of the Tucker decomposition of multi-way arrays (tensors) from partial observations. All approaches are formulated as convex minimization problems. Therefore, the minimum is…
A notion of "radially monotone" cut paths is introduced as an effective choice for finding a non-overlapping edge-unfolding of a convex polyhedron. These paths have the property that the two sides of the cut avoid overlap locally as the cut…
In this paper, we survey some properties, encoding, and bijections involving combinatorial maps, double occurrence words, and chord diagrams. We particularly study quasi-trees from a purely combinatorial point of view and derive a…
More than 30 years ago, Shiloach published an algorithm to solve the minimum linear arrangement problem for undirected trees. Here we fix a small error in the original version of the algorithm and discuss its effect on subsequent…
Tree decompositions were developed by Robertson and Seymour. Since then algorithms have been developed to solve intractable problems efficiently for graphs of bounded treewidth. In this paper we extend tree decompositions to allow cycles to…
The (efficient and parsimonious) decomposition of higher-order tensors is a fundamental problem with numerous applications in a variety of fields. Several methods have been proposed in the literature to that end, with the Tucker and PARAFAC…
We prove that any triangulation of a surface different from the sphere and the projective plane admits an orientation without sinks such that every vertex has outdegree divisible by three. This confirms a conjecture of Bar\'at and Thomassen…
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…
A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior angle is always selected to be cut in order to create fewer…