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We consider planar maps with three boundaries, colloquially called pairs of pants. In the case of bipartite maps with controlled face degrees, a simple expression for their generating function was found by Eynard and proved bijectively by…

Combinatorics · Mathematics 2022-11-28 Jérémie Bouttier , Emmanuel Guitter , Grégory Miermont

We introduce TriSearch, a reinforcement learning framework for optimizing objectives over triangulations of a polytope via bistellar flips. The key idea is a circuit-supported subtriangulation action representation: feasible flips are…

Machine Learning · Computer Science 2026-05-29 Yiran Wang , Guido Montúfar

A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…

Combinatorics · Mathematics 2015-02-18 Guenter Rote , Francisco Santos , Ileana Streinu

Triangulations of the 5-gon with no separating triangle nor quadrangle, so called 5c-triangulations, are a planar map family closely related to 5-connected planar triangulations. We show that 5c-triangulations are in bijection with…

Combinatorics · Mathematics 2025-10-29 Éric Fusy

Representations of planar triangulations as contact graphs of a set of internally disjoint homothetic triangles or of a set of internally disjoint homothetic squares have received quite some attention in recent years. In this paper we…

Computational Geometry · Computer Science 2020-04-14 Stefan Felsner , Hendrik Schrezenmaier , Raphael Steiner

Tree rotations (left and right) are basic local deformations allowing to transform between two unlabeled binary trees of the same size. Hence, there is a natural problem of practically finding such transformation path with low number of…

Data Structures and Algorithms · Computer Science 2016-10-20 Jarek Duda

We consider unicellular maps, or polygon gluings, of fixed genus. A few years ago the first author gave a recursive bijection transforming unicellular maps into trees, explaining the presence of Catalan numbers in counting formulas for…

Combinatorics · Mathematics 2014-03-21 Guillaume Chapuy , Valentin Féray , Eric Fusy

A well studied problem in algebraic complexity theory is the determination of the complexity of problems relying on evaluations of bilinear maps. One measure of the complexity of a bilinear map (or 3-tensor) is the optimal number of…

Information Theory · Computer Science 2021-03-23 Eimear Byrne , Giuseppe Cotardo

We relate general maps to bipartite maps through a bijection of type slit-slide-sew. We provide an involution on arbitrary genus maps with even degree faces. This enables a full interpretation of the relation between general and bipartite…

Combinatorics · Mathematics 2026-04-23 Jérémie Bettinelli , Dimitri Korkotashvili

Any surface that is intrinsically polyhedral can be represented by a collection of simple polygons (fragments), glued along pairs of equally long oriented edges, where each fragment is endowed with the geodesic metric arising from its…

Computational Geometry · Computer Science 2023-03-17 Maarten Löffler , Tim Ophelders , Frank Staals , Rodrigo I. Silveira

A cosmological polytope is defined for a given Feynman diagram, and its canonical form may be used to compute the contribution of the Feynman diagram to the wavefunction of certain cosmological models. Given a subdivision of a polytope, its…

Combinatorics · Mathematics 2023-03-13 Martina Juhnke-Kubitzke , Liam Solus , Lorenzo Venturello

In this paper, we propose three approaches for the estimation of the Tucker decomposition of multi-way arrays (tensors) from partial observations. All approaches are formulated as convex minimization problems. Therefore, the minimum is…

Machine Learning · Statistics 2015-03-17 Ryota Tomioka , Kohei Hayashi , Hisashi Kashima

A notion of "radially monotone" cut paths is introduced as an effective choice for finding a non-overlapping edge-unfolding of a convex polyhedron. These paths have the property that the two sides of the cut avoid overlap locally as the cut…

Computational Geometry · Computer Science 2016-08-01 Joseph O'Rourke

In this paper, we survey some properties, encoding, and bijections involving combinatorial maps, double occurrence words, and chord diagrams. We particularly study quasi-trees from a purely combinatorial point of view and derive a…

Combinatorics · Mathematics 2022-11-16 Robert Cori , Yiting Jiang , Patrice Ossona de Mendez , Pierre Rosenstiehl

More than 30 years ago, Shiloach published an algorithm to solve the minimum linear arrangement problem for undirected trees. Here we fix a small error in the original version of the algorithm and discuss its effect on subsequent…

Data Structures and Algorithms · Computer Science 2020-09-24 Juan Luis Esteban , Ramon Ferrer-i-Cancho

Tree decompositions were developed by Robertson and Seymour. Since then algorithms have been developed to solve intractable problems efficiently for graphs of bounded treewidth. In this paper we extend tree decompositions to allow cycles to…

Data Structures and Algorithms · Computer Science 2007-05-23 Melanie J. Agnew , Christopher M. Homan

The (efficient and parsimonious) decomposition of higher-order tensors is a fundamental problem with numerous applications in a variety of fields. Several methods have been proposed in the literature to that end, with the Tucker and PARAFAC…

General Mathematics · Mathematics 2024-06-28 Sergio Rozada , Antonio G. Marques

We prove that any triangulation of a surface different from the sphere and the projective plane admits an orientation without sinks such that every vertex has outdegree divisible by three. This confirms a conjecture of Bar\'at and Thomassen…

Combinatorics · Mathematics 2014-12-17 Boris Albar , Daniel Gonçalves , Kolja Knauer

Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…

Computational Geometry · Computer Science 2022-09-07 Marco Livesu , Gianmarco Cherchi , Riccardo Scateni , Marco Attene

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior angle is always selected to be cut in order to create fewer…

Computational Geometry · Computer Science 2013-06-04 Gang Mei , John C. Tipper , Nengxiong Xu