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We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…

Computational Geometry · Computer Science 2012-06-21 Laszlo Kozma

Chirotopes are a common combinatorial abstraction of (planar) point sets. In this paper we investigate decomposition methods for chirotopes, and their application to the problem of counting the number of triangulations supported by a given…

Computational Geometry · Computer Science 2026-03-12 Mathilde Bouvel , Valentin Féray , Xavier Goaoc , Florent Koechlin

We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…

Combinatorics · Mathematics 2018-10-30 Charles Jordan , Michael Joswig , Lars Kastner

We give a general construction of triangulations starting from a walk in the quarter plane with small steps, which is a discrete version of the mating of trees. We use a special instance of this construction to give a bijection between maps…

Combinatorics · Mathematics 2021-02-01 Philippe Biane

Fine-grained action segmentation in long untrimmed videos is an important task for many applications such as surveillance, robotics, and human-computer interaction. To understand subtle and precise actions within a long time period,…

Machine Learning · Computer Science 2020-04-07 Yan Zhang , Krikamol Muandet , Qianli Ma , Heiko Neumann , Siyu Tang

Flips in triangulations of convex polygons arise in many different settings. They are isomorphic to rotations in binary trees, define edges in the 1-skeleton of the Associahedron and cover relations in the Tamari Lattice. The complexity of…

Computational Geometry · Computer Science 2026-02-27 Joseph Dorfer

We present simpler algorithms for two closely related morphing problems, both based on the barycentric interpolation paradigm introduced by Floater and Gotsman, which is in turn based on Floater's asymmetric extension of Tutte's classical…

Computational Geometry · Computer Science 2021-09-15 Jeff Erickson , Patrick Lin

Given a tiling $\mathcal{T}$ of the plane by straight edge polygons, which is invariant by two independent translations, we construct a family of embedded triply periodic minimal surfaces which desingularizes $\mathcal{T}\times\mathbb{R}$.…

Differential Geometry · Mathematics 2010-03-15 Rami Younes

We present a new branch-and-bound type search method for mixed integer linear optimization problems based on the concept of offshoots (introduced in this paper). While similar to a classic branch-and-bound method, it allows for changing the…

Optimization and Control · Mathematics 2017-09-07 Philipp M. Christophel , Imre Pólik

Tensors are a natural way to express correlations among many physical variables, but storing tensors in a computer naively requires memory which scales exponentially in the rank of the tensor. This is not optimal, as the required memory is…

Computational Physics · Physics 2018-12-03 Adam S. Jermyn

We propose a principled method for autoencoding with random forests. Our strategy builds on foundational results from nonparametric statistics and spectral graph theory to learn a low-dimensional embedding of the model that optimally…

Machine Learning · Statistics 2026-01-16 Binh Duc Vu , Jan Kapar , Marvin Wright , David S. Watson

In this paper, we introduce a specific type of Euclidean tree called LED (Leaves of Equal Depth) tree. LED trees can be used in computational phylogeny, since they are a natural representative of the time evolution of a set of species in a…

Optimization and Control · Mathematics 2024-08-22 Mariana Sarkociová Remešíková , Peter Sarkoci , Mária Trnovská

In this paper, we determine the canonical polyhedral decomposition of every hyperbolic once-punctured torus bundle over the circle. In fact, we show that the only ideal polyhedral decomposition that is straight in the hyperbolic structure…

Geometric Topology · Mathematics 2007-05-23 Marc Lackenby

The currently most efficient algorithm for inference with a probabilistic network builds upon a triangulation of a network's graph. In this paper, we show that pre-processing can help in finding good triangulations forprobabilistic…

Artificial Intelligence · Computer Science 2013-01-14 Hans L. Bodlaender , Arie M. C. A. Koster , Frank van den Eijkhof , Linda C. van der Gaag

We reduce the problem of constructing asymptotically good tree codes to the construction of triangular totally nonsingular matrices over fields with polynomially many elements. We show a connection of this problem to Birkhoff interpolation…

Information Theory · Computer Science 2015-08-28 Pavel Pudlák

Finding optimal correction of errors in generic stabilizer codes is a computationally hard problem, even for simple noise models. While this task can be simplified for codes with some structure, such as topological stabilizer codes,…

Quantum Physics · Physics 2019-06-05 Nishad Maskara , Aleksander Kubica , Tomas Jochym-O'Connor

Knots are commonly represented and manipulated via diagrams, which are decorated planar graphs. When such a knot diagram has low treewidth, parameterized graph algorithms can be leveraged to ensure the fast computation of many invariants…

Computational Geometry · Computer Science 2023-03-16 Corentin Lunel , Arnaud de Mesmay

We study the asymptotic behavior of random simply generated noncrossing planar trees in the space of compact subsets of the unit disk, equipped with the Hausdorff distance. Their distributional limits are obtained by triangulating at random…

Probability · Mathematics 2016-02-17 Igor Kortchemski , Cyril Marzouk

We consider the problem of triangulating a polygon with $n$ vertices and $h$ holes, or relatedly the problem of computing the trapezoidal decomposition of a collection of $h$ disjoint simple polygonal chains with $n$ vertices total.…

Computational Geometry · Computer Science 2026-03-24 Timothy M. Chan

This article presents an improvement and extension of the heuristic first presented by Hougardy, Lutz, and Zelke in 2010 for realizing triangulated orientable surfaces with few vertices by a simplex-wise linear embedding. The improvement…

Metric Geometry · Mathematics 2016-03-17 Ulrich Brehm , Undine Leopold
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