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A high-order quadrature algorithm is presented for computing integrals over curved surfaces and volumes whose geometry is implicitly defined by the level sets of (one or more) multivariate polynomials. The algorithm recasts the implicitly…
Modeling molecular potential energy surface is of pivotal importance in science. Graph Neural Networks have shown great success in this field. However, their message passing schemes need special designs to capture geometric information and…
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…
Graph layouts are key to exploring massive graphs. An enormous number of nodes and edges do not allow network analysis software to produce meaningful visualization of the pervasive networks. Long computation time, memory and display…
In this paper we consider a family of algorithms for approximate implicitization of rational parametric curves and surfaces. The main approximation tool in all of the approaches is the singular value decomposition, and they are therefore…
Segmentation is often an essential intermediate step in image analysis. A volume segmentation characterizes the underlying volume image in terms of geometric information--segments, faces between segments, curves in which several faces…
This paper presents a novel algorithmic framework for the computational design, simulation, and fabrication of a hexagonal grid-based double-curvature structure with planar hexagonal panels. The journey begins with constructing a robust…
Graph algorithms mainly belong to two categories, topology-driven and data-driven. Data-driven approach maintains a worklist of active nodes, the nodes on which work has to be done. Topology-driven approach sweeps over the entire graph to…
The paper presents an analog of the old result by the author and V. Voevodsky, according to which a Riemann surface admits a conformal structure, defined by an equilateral triangulation, if and only if the corresponding algebraic curve can…
Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down…
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics…
With the rapid development of high-resolution 3D vision applications, the traditional way of manipulating surface detail requires considerable memory and computing time. To address these problems, we introduce an efficient surface detail…
We present a new certified and complete algorithm to compute arrangements of real planar algebraic curves. Our algorithm provides a geometric-topological analysis of the decomposition of the plane induced by a finite number of algebraic…
Generalising an example by Girondo and Wolfart, we use finite group theory to construct Riemann surfaces admitting two or more regular dessins (i.e. orientably regular hypermaps) with automorphism groups of the same order, and in many cases…
In this paper, we propose a new representation for multiview image sets. Our approach relies on graphs to describe geometry information in a compact and controllable way. The links of the graph connect pixels in different images and…
For any fixed surface Sigma of genus g, we give an algorithm to decide whether a graph G of girth at least five embedded in Sigma is colorable from an assignment of lists of size three in time O(|V(G)|). Furthermore, we can allow a subgraph…
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…
In this paper, we present a novel implicit glyph shape representation, which models glyphs as shape primitives enclosed by quadratic curves, and naturally enables generating glyph images at arbitrary high resolutions. Experiments on font…
We study a three-dimensional analogue to the well-known graph visualization approach known as arc diagrams. We provide several algorithms that achieve good angular resolution for 3D arc diagrams, even for cases when the arcs must project to…
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…