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A simple and efficient algorithm to numerically compute the genus of surfaces of three-dimensional objects using the Euler characteristic formula is presented. The algorithm applies to objects obtained by thresholding a scalar field in a…

Fluid Dynamics · Physics 2017-09-05 Adrián Lozano-Durán , Guillem Borrell

As in various fields like scientific research and industrial application, the computation time optimization is becoming a task that is of increasing importance because of its highly parallel architecture. The graphics processing unit is…

Performance · Computer Science 2017-10-18 Huichao Hong , Lixin Zheng , Shuwan Pan

Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…

Computational Geometry · Computer Science 2017-09-06 Éric Colin de Verdière

Despite the popularity of the Graphics Processing Unit (GPU) for general purpose computing, one should not forget about the practicality of the GPU for fast scientific visualisation. As astronomers have increasing access to three…

Instrumentation and Methods for Astrophysics · Physics 2017-07-04 Dany Vohl , Christopher J. Fluke , David G. Barnes , Amr H. Hassan

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Graphs are ubiquitous, and learning on graphs has become a cornerstone in artificial intelligence and data mining communities. Unlike pixel grids in images or sequential structures in language, graphs exhibit a typical non-Euclidean…

Machine Learning · Computer Science 2026-02-12 Li Sun , Qiqi Wan , Suyang Zhou , Zhenhao Huang , Philip S. Yu

In this article, we study geometric aspects of semi-arithmetic Riemann surfaces by means of number theory and hyperbolic geometry. First, we show the existence of infinitely many semi-arithmetic Riemann surfaces of various shapes and prove…

Geometric Topology · Mathematics 2020-09-02 Gregory Cosac , Cayo Dória

The conversion of traditional film into stereo 3D has become an important problem in the past decade. One of the main bottlenecks is a disocclusion step, which in commercial 3D conversion is usually done by teams of artists armed with a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-02 L. Robert Hocking , Russell MacKenzie , Carola-Bibiane Schoenlieb

We present a parallel visualization algorithm for the illustrative rendering of depth-dependent stylized dense tube data at interactive frame rates. While this computation could be efficiently performed on a GPU device, we target a parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-02 Haipeng Cai , Jian Chen , Alexander P. Auchus

Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…

Computational Geometry · Computer Science 2009-08-28 David Eppstein

These lecture notes present a computation driven pathway from classical complex analysis to the theory of compact Riemann surfaces and their connections to algebraic geometry. The exposition follows a compute first then abstract philosophy,…

We present a variety of geometrical and combinatorial tools that are used in the study of geometric structures on surfaces: volume, contact, symplectic, complex and almost complex structures. We start with a series of local rigidity results…

Complex Variables · Mathematics 2024-02-28 Norbert A'Campo , Athanase Papadopoulos

We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 A. H. Hassan , C. J. Fluke , D. G. Barnes

We are developing an interactive graph exploration system called Graph Playground for making sense of large graphs. Graph Playground offers a fast and scalable edge decomposition algorithm, based on iterative vertex-edge peeling, to…

Human-Computer Interaction · Computer Science 2018-08-15 James Abello , Fred Hohman , Varun Bezzam , Duen Horng Chau

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects that cannot be achieved with GPU rasterization. Even for…

Graphics · Computer Science 2018-01-08 Mathias Kanzler , Marc Rautenhaus , Rüdiger Westermann

In this paper we prove two results. The first shows that the Dirichlet-Neumann map of the operator $\Delta_g+q$ on a Riemannian surface can determine its topological, differential, and metric structure. Earlier work of this type assumes a…

Analysis of PDEs · Mathematics 2024-06-26 Cătălin I. Cârstea , Tony Liimatainen , Leo Tzou

Results of number of geometric operations (often used in technical practise, as e.g. the operation of blending) are in many cases surfaces described implicitly. Then it is a challenging task to recognize the type of the obtained surface,…

Symbolic Computation · Computer Science 2014-07-11 Jan Vršek , Miroslav Lávička

New web technologies have enabled the deployment of powerful GPU-based computational pipelines that run entirely in the web browser, opening a new frontier for accessible scientific visualization applications. However, these new…

Graphics · Computer Science 2023-09-20 Will Usher , Landon Dyken , Sidharth Kumar

Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…

Computational Geometry · Computer Science 2026-04-03 Michal Zamboj , Jakub Řada

We extend a classical approximation result of harmonic functions in planar domains due to Bernstein and Walsch to the setting of harmonic functions in Riemann surfaces. This result gives an exact characterization of the rate at which a…

Numerical Analysis · Mathematics 2025-09-29 Mickaël Nahon , Édouard Oudet