Related papers: Strong games played on random graphs
For a graph $G=(V,E)$, a set $D\subset V(G)$ is a strong dominating set of $G$, if for every vertex $x\in V (G)\setminus D$ there is a vertex $y\in D$ with $xy \in E(G)$ and $deg(x)\leq deg(y)$. A strong coalition consists of two disjoint…
We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
Let $G$ be a simple graph with $2n$ vertices and a perfect matching. We denote by $f(G)$ and $F(G)$ the minimum and maximum forcing number of $G$, respectively. Hetyei obtained that the maximum number of edges of graphs $G$ with a unique…
The following general variant of deterministic Hats game is analyzed. Several sages wearing colored hats occupy the vertices of a graph, the $k$-th sage can have hats of one of $h(k)$ colors. Each sage tries to guess the color of his own…
We consider the following random model for edge-colored graphs. A graph $G$ on $n$ vertices is fixed, and a random subgraph $G_p$ is chosen by letting each edge of $G$ remain independently with probability $p$. Then, each edge of $G_p$ is…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
A set $D$ of vertices of a simple graph $G=(V,E)$ is a strong dominating set, if for every vertex $x\in \overline{D}=V\setminus D$ there is a vertex $y\in D$ with $xy\in E(G)$ and $deg(x)\leq deg(y)$. The strong domination number…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
Fix a positive integer $n$, a real number $p\in (0,1]$, and a (perhaps random) hypergraph $\mathcal{H}$ on $[n]$. We introduce and investigate the following random multigraph model, which we denote $\mathbb{G}(n,p\, ; \,\mathcal{H})$: begin…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
A strong edge-coloring $\varphi$ of a graph $G$ assigns colors to edges of $G$ such that $\varphi(e_1)\ne \varphi(e_2)$ whenever $e_1$ and $e_2$ are at distance no more than 1. It is equivalent to a proper vertex coloring of the square of…
We study directed random graphs (random graphs whose edges are directed), and present new results on the so-called strong components of those graphs. We provide analytic and simulation results on two special classes of strong component,…
The game of cops and robbers is played on a fixed (finite or infinite) graph $G$. The cop chooses his starting position, then the robber chooses his. After that, they take turns and move to adjacent vertices, or stay at their current…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…