Related papers: A Continuous-time Stochastic Block Model for Baske…
Competitive balance is the subject of much interest in the sports analytics literature and beyond. In this paper, we develop a statistical network model based on an extension of the stochastic block model to assess the balance between teams…
The field of quantitative analytics has transformed the world of sports over the last decade. To date, these analytic approaches are statistical at their core, characterizing what is and what was, while using this information to drive…
We study a stochastic process that mimics single-game elimination tournaments. In our model, the outcome of each match is stochastic: the weaker player wins with upset probability q<=1/2, and the stronger player wins with probability 1-q.…
The success rate of a basketball shot may be higher at locations where a player makes more shots. For a marked spatial point process, this means that the mark and the intensity are associated. We propose a Bayesian joint model for the mark…
In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…
We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…
During the past few years advancements in sports information systems and technology has allowed us to collect a number of detailed spatio-temporal data capturing various aspects of basketball. For example, shot charts, that is, maps…
This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…
Network clustering reveals the organization of a network or corresponding complex system with elements represented as vertices and interactions as edges in a (directed, weighted) graph. Although the notion of clustering can be somewhat…
We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…
Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…
Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…
Motivated by theoretical advancements in dimensionality reduction techniques we use a recent model, called Block Markov Chains, to conduct a practical study of clustering in real-world sequential data. Clustering algorithms for Block Markov…
Statistical analysis and modeling is becoming increasingly popular for the world's leading organizations, especially for professional NBA teams. Sophisticated methods and models of sport talent evaluation have been created for this purpose.…
In the National Basketball Association (NBA), teams must make choices about which players to acquire, how much to pay them, and other decisions that are fundamentally dependent on player effectiveness. Thus, there is great interest in…
In this paper, we study a subclass of n-player stochastic games, in which each player has their own internal state controlled only by their own action and their objective is a common goal called team variance which measures the total…
Significant efforts have gone into the development of statistical models for analyzing data in the form of networks, such as social networks. Most existing work has focused on modeling static networks, which represent either a single time…
We present evidence, based on play-by-play data from all 6087 games from the 2006/07--2009/10 seasons of the National Basketball Association (NBA), that basketball scoring is well described by a weakly-biased continuous-time random walk.…
In this paper, we propose a shot percentage distribution strategy among the players of a basketball team to maximize the score that can be achieved by them. The approach is based on the concepts of game theory related to network flow.
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…