Related papers: Space-Efficient Plane-Sweep Algorithms
According to a result of Arkin~\etal~(2016), given $n$ point pairs in the plane, there exists a simple polygonal cycle that separates the two points in each pair to different sides; moreover, a $O(\sqrt{n})$-factor approximation with…
We present the first linear time algorithm to construct the $2n$-bit version of the Lyndon array for a string of length $n$ using only $o(n)$ bits of working space. A simpler variant of this algorithm computes the plain ($n\lg n$-bit)…
A closed curve in the plane is weakly simple if it is the limit (in the Fr\'echet metric) of a sequence of simple closed curves. We describe an algorithm to determine whether a closed walk of length n in a simple plane graph is weakly…
The complexity of nearest-neighbor search dominates the asymptotic running time of many sampling-based motion-planning algorithms. However, collision detection is often considered to be the computational bottleneck in practice. Examining…
Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.
Given a set $S$ of $n$ points in the plane, we consider the problem of answering range selection queries on $S$: that is, given an arbitrary $x$-range $Q$ and an integer $k > 0$, return the $k$-th smallest $y$-coordinate from the set of…
We consider the Minimum Steiner Cut problem on undirected planar graphs with non-negative edge weights. This problem involves finding the minimum cut of the graph that separates a specified subset $X$ of vertices (terminals) into two parts.…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
We study extensions of the classic \emph{Line Cover} problem, which asks whether a set of $n$ points in the plane can be covered using $k$ lines. Line Cover is known to be NP-hard, and we focus on two natural generalizations. The first is…
In this work, we use algebraic methods for studying distance computation and subgraph detection tasks in the congested clique model. Specifically, we adapt parallel matrix multiplication implementations to the congested clique, obtaining an…
The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all…
Approximate nearest-neighbor search is a fundamental algorithmic problem that continues to inspire study due its essential role in numerous contexts. In contrast to most prior work, which has focused on point sets, we consider…
Let $G$ be a planar $3$-graph (i.e., a planar graph with vertex degree at most three) with $n$ vertices. We present the first $O(n^2)$-time algorithm that computes a planar orthogonal drawing of $G$ with the minimum number of bends in the…
In this paper, we show that given a weighted, directed planar graph $G$, and any $\epsilon >0$, there exists a polynomial time and $O(n^{\frac{1}{2}+\epsilon})$ space algorithm that computes the shortest path between two fixed vertices in…
We design a new, fast algorithm for agnostically learning univariate probability distributions whose densities are well approximated by piecewise polynomial functions. Let $f$ be the density function of an arbitrary univariate distribution,…
This contribution presents a brief survey of clipping and intersection algorithms in E2 and E3 with a nearly complete list of relevant references. Some algorithms use the projective extension of the Euclidean space and vector-vector…
The cutting plane approach to optimal matchings has been discussed by several authors over the past decades (e.g., Padberg and Rao '82, Grotschel and Holland '85, Lovasz and Plummer '86, Trick '87, Fischetti and Lodi '07) and its…
Given a graph of which the n vertices form a regular two-dimensional grid, and in which each (possibly weighted and/or directed) edge connects a vertex to one of its eight neighbours, the following can be done in O(scan(n)) I/Os, provided M…
We present an efficient and elementary algorithm for computing the number of primes up to $N$ in $\tilde{O}(\sqrt N)$ time, improving upon the existing combinatorial methods that require $\tilde{O}(N ^ {2/3})$ time. Our method has a similar…
We propose to design data structures called succinct geometric indexes of negligible space (more precisely, o(n) bits) that, by taking advantage of the n points in the data set permuted and stored elsewhere as a sequence, to support…