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Exact analytic solutions and various numerical results for the rewiring of bipartite networks are discussed. An interpretation in terms of copying and innovation processes make this relevant in a wide variety of physical contexts. These…

Physics and Society · Physics 2010-10-01 T. S. Evans , A. D. K. Plato , T. You

We introduce a combinatorial variant of the cost sharing problem: several services can be provided to each player and each player values every combination of services differently. A publicly known cost function specifies the cost of…

Computer Science and Game Theory · Computer Science 2017-04-28 Shahar Dobzinski , Shahar Ovadia

In this paper, we discuss the possible generalizations of the Social Influence with Recurrent Mobility (SIRM) model developed in Phys. Rev. Lett. 112, 158701 (2014). Although the SIRM model worked approximately satisfying when US election…

Physics and Society · Physics 2018-06-27 Jérôme Michaud , Attila Szilva

We study the Shapley value in weighted voting games. The Shapley value has been used as an index for measuring the power of individual agents in decision-making bodies and political organizations, where decisions are made by a majority vote…

Computer Science and Game Theory · Computer Science 2014-08-05 Joel Oren , Yuval Filmus , Yair Zick , Yoram Bachrach

We investigate how robust approval-based multiwinner voting rules are to small perturbations in the votes. In particular, we consider the extent to which a committee can change after we add/remove/swap one approval, and we consider the…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Grzegorz Gawron , Bartosz Kusek

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of community members. PB outcomes are commonly evaluated for how they reflect voters preferences (e.g., social welfare) and the extent…

Computer Science and Game Theory · Computer Science 2024-12-03 Roy Fairstein , Reshef Meir , Kobi Gal

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

Generating realistic artificial preference distributions is an important part of any simulation analysis of electoral systems. While this has been discussed in some detail in the context of a single electoral district, many electoral…

Computer Science and Game Theory · Computer Science 2017-06-30 Geoffrey Pritchard , Mark C. Wilson

In this study, we propose a mechanical model of a plurality election based on a mean field voter model. We assume that there are three candidates in each electoral district, i.e., one from the ruling party, one from the main opposition…

Physics and Society · Physics 2017-08-02 Fumiaki Sano , Masato Hisakado , Shintaro Mori

We analyze a type of voting paradox which we term an involvement paradox, in which a candidate who loses an election could be made into a winner if more of the candidate's non-supporters participated in the election, or a winner could be…

General Economics · Economics 2024-11-26 David McCune

Empirical analyses on the factors driving vote switching are rare, usually conducted at the national level without considering the parties of origin and destination, and often unreliable due to the severe inaccuracy of recall survey data.…

Methodology · Statistics 2025-04-08 Bruno Bracalente , Antonio Forcina , Nicola Falocci

Elections for public offices in democratic nations are large-scale examples of collective decision-making. As a complex system with a multitude of interactions among agents, we can anticipate that universal macroscopic patterns could emerge…

Physics and Society · Physics 2025-01-14 Ritam Pal , Aanjaneya Kumar , M. S. Santhanam

Liquid democracy is a mechanism for the division of labor in decision-making through the transitive delegation of influence. In essence, all individuals possess the autonomy to determine the issues with which they will engage directly,…

Computers and Society · Computer Science 2025-06-12 Davide Grossi , Andreas Nitsche

The basic idea of voting protocols is that nodes query a sample of other nodes and adjust their own opinion throughout several rounds based on the proportion of the sampled opinions. In the classic model, it is assumed that all nodes have…

Probability · Mathematics 2021-01-28 Abraham Gutierrez , Sebastian Müller , Stjepan Šebek

We study a prototypical model of a Parliament with two Parties or two Political Coalitions and we show how the introduction of a variable percentage of randomly selected independent legislators can increase the global efficiency of a…

Physics and Society · Physics 2015-05-27 A. Pluchino , C. Garofalo , A. Rapisarda , S. Spagano , M. Caserta

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

Consider the decision-making setting where agents elect a panel by expressing both positive and negative preferences. Prominently, in constitutional AI, citizens democratically select a slate of ethical preferences on which a foundation…

Computer Science and Game Theory · Computer Science 2025-03-05 Sonja Kraiczy , Georgios Papasotiropoulos , Grzegorz Pierczyński , Piotr Skowron

Platforms for online civic participation rely heavily on methods for condensing thousands of comments into a relevant handful, based on whether participants agree or disagree with them. These methods should guarantee fair representation of…

Computer Science and Game Theory · Computer Science 2023-12-25 Daniel Halpern , Gregory Kehne , Ariel D. Procaccia , Jamie Tucker-Foltz , Manuel Wüthrich

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

The traditional axiomatic approach to voting is motivated by the problem of reconciling differences in subjective preferences. In contrast, a dominant line of work in the theory of voting over the past 15 years has considered a different…

Discrete Mathematics · Computer Science 2015-12-19 Flavio Chierichetti , Jon Kleinberg