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The ever increasing prevalence of publicly available structured data on the World Wide Web enables new applications in a variety of domains. In this paper, we provide a conceptual approach that leverages such data in order to explain the…
Online communities exist in many forms and sizes, and are a source of considerable influence for individuals and organizations. Yet, there is limited insight into why some online communities are sustainable, while others cease to exist. We…
As Artificial Intelligence ecosystems become increasingly entangled within our everyday lives, designing systems that are ethical, inclusive and socially just is more vital than ever. It is well known that AI can algorithmic biases that…
Social robots, owing to their embodied physical presence in human spaces and the ability to directly interact with the users and their environment, have a great potential to support children in various activities in education, healthcare…
This paper relates findings of own research in the domain of co-design tools in terms of ethical aspects and their opportunities for inspiration and in HCI education. We overview a number of selected general-purpose HCI/design tools as well…
Given the potential for technology to inflict harm and injustice on society, it is imperative that we cultivate a sense of social responsibility among our students as they progress through the Computer Science (CS) curriculum. Our students…
This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…
Children come across various media items online, many of which are selected by recommender systems (RS) primarily designed for adults. The specific nature of the content selected by RS to display on online platforms used by children -…
Maker culture and DIY practices are central to democratizing the design of technology; enabling non-designers (future end-users) to actively participate in the design process. However, little is known about how individuals from…
Designing and implementing explainable systems is seen as the next step towards increasing user trust in, acceptance of and reliance on Artificial Intelligence (AI) systems. While explaining choices made by black-box algorithms such as…
Knowledge-sharing communities are a fundamental element of any knowledge-based society. Understanding how they emerge, function, and disappear is thus of crucial importance. Many social and economic factors influence sustainable…
In our previous work we reported on a linked-courses learning community for underrepresented groups in computer science, finding differences in attitudes and resource utilization between students in the community and other programming…
As programmers write code, they often edit and retry multiple times, creating rich "interaction traces" that reveal how they approach coding tasks and provide clues about their level of skill development. For novice programmers in…
The importance of innovation in the world's economy, now undeniable, draws great attention to the need to improve organizations' creative potential. In the last 60 years, hundreds of books have been written on the subject and hundreds of…
As generative language models (GLMs) have gained popularity, youth are increasingly using them in their everyday lives. As such, most research has centered on supporting youth as users of GLM-powered systems. However, we know little of how…
As artificial intelligence (AI) advances in reasoning capabilities, most recently with the emergence of Large Reasoning Models (LRMs), understanding how children conceptualize AI's reasoning processes becomes critical for fostering AI…
Several researches in psychology and science of education affirm the impact of learning style on the learning process and encourage its taking into account in the teaching strategies in order to facilitate the task for learners and improve…
The Data Bricks Space Mission is a prototype activity based on data physicalization for teaching kids about data. The design of the activity is based on a literature review and interviews with elementary school teachers, and targets kids…
Children are the builders of the future and crucial to how the technologies around us develop. They are not voters but are participants in how the public spaces in a city are used. Through a workshop designed around kids of age 9-12, we…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…