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Online Citizen Science platforms are good examples of socio-technical systems where technology-enabled interactions occur between scientists and the general public (volunteers). Citizen Science platforms usually host multiple Citizen…

Human-Computer Interaction · Computer Science 2017-04-18 Poonam Yadav , John Darlington

Block-based programming languages like Scratch have become increasingly popular as introductory languages for novices. These languages are intended to be used with a "tinkering" approach which allows learners and teachers to quickly…

What would you teach if you had only one course to help students grasp the essence of computation and perhaps inspire a few of them to make computing a subject of further study? Assume they have the standard college prep background. This…

Computers and Society · Computer Science 2013-01-23 Rex Page , Ruben Gamboa

Networks have become increasingly relevant to everyday life as human society has become increasingly connected. Attaining a basic understanding of networks has thus become a necessary form of literacy for people (and for youths in…

Social and Information Networks · Computer Science 2017-05-29 Hiroki Sayama , Catherine Cramer , Mason A. Porter , Lori Sheetz , Stephen Uzzo

Websites are frequently used by programmers to support the development process. This paper investigates programmer-Web interactions when coding, and combines observations of behaviour with assessments of the resulting source code. We report…

Software Engineering · Computer Science 2023-04-21 Omar Alghamdi , Sarah Clinch , Mohammad Alhamadi , Caroline Jay

Empirical data on early network history are rare. Students beginning their studies at a university with no or few prior connections to each other offer a unique opportunity to investigate the formation and early development of social…

Physics and Society · Physics 2013-08-21 Jesper Bruun , Ian G. Bearden

The global introduction of affordable Internet of Things (IoT) devices offers an opportunity to empower a large variety of users with different needs. However, many off-the-shelf digital products are still not widely adopted by people who…

Human-Computer Interaction · Computer Science 2021-08-23 Matteo Zallio , John McGrory , Damon Berry

Quality aspects such as ethics, fairness, and transparency have been proven to be essential for trustworthy software systems. Explainability has been identified not only as a means to achieve all these three aspects in systems, but also as…

Software Engineering · Computer Science 2022-04-08 Larissa Chazette , Jil Klünder , Merve Balci , Kurt Schneider

Modern society is permeated with computers, and the software that controls them can have latent, long-term, and immediate effects that reach far beyond the actual users of these systems. This places researchers in Computer Science and…

General Literature · Computer Science 2007-06-05 David R. Wright

Blocks-based programming has become the lingua franca for introductory coding. Studies have found that experience with blocks-based programming can help beginners learn more traditional text-based languages. We explore how blocks…

Programming Languages · Computer Science 2018-06-27 David Bau , Jeff Gray , Caitlin Kelleher , Josh Sheldon , Franklyn Turbak

This study introduces an integrated curriculum designed to empower underrepresented students by combining environmental literacy, data literacy, and computer science. The framework promotes environmental awareness, data literacy, and civic…

Computers and Society · Computer Science 2023-10-27 Clare Baek , Dana Saito-Stehberger , Sharin Jacob , Adam Nam , Mark Warschauer

In this paper, we present preliminary work from a pilot workshop that aimed to promote diversity and inclusion for fundamentals of Artificial Intelligence and Robotics for Children (air4children) in the context of developing countries.…

In this work we investigate how children ages 5-12 perceive, understand, and use generative AI models such as a text-based LLMs ChatGPT and a visual-based model DALL-E. Generative AI is newly being used widely since chatGPT. Children are…

Human-Computer Interaction · Computer Science 2024-05-24 Eliza Kosoy , Soojin Jeong , Anoop Sinha , Alison Gopnik , Tanya Kraljic

Explainability is one of the key ethical concepts in the design of AI systems. However, attempts to operationalize this concept thus far have tended to focus on approaches such as new software for model interpretability or guidelines with…

Computers and Society · Computer Science 2020-10-06 Ben Zevenbergen , Allison Woodruff , Patrick Gage Kelley

We aim to design robotic educational support systems that can promote socially and intellectually meaningful learning experiences for students while they complete school work outside of class. To pursue this goal, we conducted participatory…

Human-Computer Interaction · Computer Science 2023-05-05 Bengisu Cagiltay , Bilge Mutlu , Joseph E Michaelis

The importance of programming education has lead to dedicated educational programming environments, where users visually arrange block-based programming constructs that typically control graphical, interactive game-like programs. The…

Software Engineering · Computer Science 2022-08-24 Adina Deiner , Patric Feldmeier , Gordon Fraser , Sebastian Schweikl , Wengran Wang

Due to their characteristics, millennials prefer learning-by-doing and social learning, such as project-based learning. However, software development projects require not only technical skills but also creativity; Design Thinking can serve…

Computers and Society · Computer Science 2018-03-29 Yen Dieu Pham , Davide Fucci , Walid Maalej

We review computational and robotics models of early language learning and development. We first explain why and how these models are used to understand better how children learn language. We argue that they provide concrete theories of…

Computation and Language · Computer Science 2019-03-26 Pierre-Yves Oudeyer , George Kachergis , William Schueller

Our aim is to propose a collaborative methodological approach centred on learners and based on the Web 2.0 tools in order to make E-learning 2.0. It is based on a process consisting of four iterative steps which are: grouping,…

Computers and Society · Computer Science 2010-01-27 Boubker Sbihi , Kamal Eddine El Kadiri

TikTok, a popular short video sharing application, emerged as the dominant social media platform for young people, with a pronounced influence on how young women and people of color interact online. The application has become a global space…

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