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Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Zhengyang Yu , Arthur Aubret , Marcel C. Raabe , Jane Yang , Chen Yu , Jochen Triesch

Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…

Human-Computer Interaction · Computer Science 2026-03-11 Jaap Munneke , Jennifer E. Corbett

Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small…

Gaze behaviors such as eye-contact or shared attention are important markers for diagnosing developmental disorders in children. While previous studies have looked at some of these elements, the analysis is usually performed on private…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Samy Tafasca , Anshul Gupta , Jean-Marc Odobez

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention -…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Minghui Lin , Xiang Wang , Yishan Wang , Shu Wang , Fengqi Dai , Pengxiang Ding , Cunxiang Wang , Zhengrong Zuo , Nong Sang , Siteng Huang , Donglin Wang

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…

Physics Education · Physics 2024-07-24 Alberto Pacheco

Inspired by the remarkable ability of the infant visual learning system, a recent study collected first-person images from children to analyze the `training data' that they receive. We conduct a follow-up study that investigates two…

Computer Vision and Pattern Recognition · Computer Science 2019-06-05 Satoshi Tsutsui , Dian Zhi , Md Alimoor Reza , David Crandall , Chen Yu

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

Computers and Society · Computer Science 2023-05-17 William Shi

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

Computers and Society · Computer Science 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

Eye tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. This study presents a comprehensive eye-tracking analysis framework of the Inhibitory Control Game, named the ReStroop game,…

Human-Computer Interaction · Computer Science 2025-09-11 Abdul Rehman , Ilona Heldal , Diana Stilwell , Paula Costa Ferreira , Jerry Chun-Wei Lin

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

We analyze inertial coordination games: dynamic coordination games with an endogenously changing state that depends on (i) a persistent fundamental players privately learn about over time; and (ii) past play. The speed of learning…

Theoretical Economics · Economics 2025-08-14 Andrew Koh , Ricky Li , Kei Uzui

The accumulation of adaptations in an open-ended manner during lifetime learning is a holy grail in reinforcement learning, intrinsic motivation, artificial curiosity, and developmental robotics. We present a specification for a cognitive…

Artificial Intelligence · Computer Science 2013-03-29 Chrisantha Fernando , Vera Vasas

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already deceptive to some extent, we designed a series of games in…

Artificial Intelligence · Computer Science 2018-02-06 Damien Anderson , Matthew Stephenson , Julian Togelius , Christian Salge , John Levine , Jochen Renz

New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…

Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device…

Computer Science and Game Theory · Computer Science 2020-05-01 Harini. M , Harini. T , Roxanna Samuel

Learning to infer labels in an open world, i.e., in an environment where the target "labels" are unknown, is an important characteristic for achieving autonomy. Foundation models pre-trained on enormous amounts of data have shown remarkable…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Sanjoy Kundu , Shubham Trehan , Sathyanarayanan N. Aakur
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