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We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…

Computational Complexity · Computer Science 2015-05-19 Stefan Langerman , Yushi Uno

The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…

Computational Complexity · Computer Science 2013-09-26 Michael Lampis , Valia Mitsou

We revisit the minimum-link path problem: Given a polyhedral domain and two points in it, connect the points by a polygonal path with minimum number of edges. We consider settings where the vertices and/or the edges of the path are…

Computational Geometry · Computer Science 2019-03-12 Irina Kostitsyna , Maarten Löffler , Valentin Polishchuk , Frank Staals

Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper…

Computational Complexity · Computer Science 2021-01-29 Andrea Galassi

We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…

Optimization and Control · Mathematics 2026-03-23 Karel Devriesere , David Van Bulck , Dries Goossens

We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from…

Computational Geometry · Computer Science 2025-12-03 Lucas Meijer , Arnaud de Mesmay , Tillmann Miltzow , Marcus Schaefer , Jack Stade

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We study the network untangling problem introduced by Rozenshtein, Tatti, and Gionis [DMKD 2021], which is a variant of Vertex Cover on temporal graphs -- graphs whose edge set changes over discrete time steps. They introduce two problem…

Data Structures and Algorithms · Computer Science 2022-04-07 Vincent Froese , Pascal Kunz , Philipp Zschoche

We consider combinatorial problems that can be solved in polynomial time for graphs of bounded treewidth but where the order of the polynomial that bounds the running time is expected to depend on the treewidth bound. First we review some…

Data Structures and Algorithms · Computer Science 2015-03-19 Stefan Szeider

In the 1980s, category theorists introduced the Lawvere-Tierney $(\leq_{\mathrm{LT}})$ order in the Effective Topos, known to effectively embed the Turing degrees. Understanding its structure is a longstanding open problem in the area. In…

Logic · Mathematics 2026-05-15 Takayuki Kihara , Ming Ng

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

We introduce a computational origami problem which we call the segment folding problem: given a set of $n$ line-segments in the plane the aim is to make creases along all segments in the minimum number of folding steps. Note that a folding…

Computational Geometry · Computer Science 2022-01-17 Takashi Horiyama , Fabian Klute , Matias Korman , Irene Parada , Ryuhei Uehara , Katsuhisa Yamanaka

Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…

Combinatorics · Mathematics 2025-04-29 Ryohei Miyadera , Hikaru Manabe , Unchon Lee

In this paper, we show that deciding rigid foldability of a given crease pattern using all creases is weakly NP-hard by a reduction from Partition, and that deciding rigid foldability with optional creases is strongly NP-hard by a reduction…

Computational Geometry · Computer Science 2020-11-10 Hugo Akitaya , Erik D. Demaine , Takashi Horiyama , Thomas C. Hull , Jason S. Ku , Tomohiro Tachi

The Taxman game has proven to be hard to solve optimally, so efforts have been made to find heuristic strategies that do well in practice. We present results on the NP-hardness of a variant of the game via an equivalence to a particular…

Combinatorics · Mathematics 2022-11-02 Atli Fannar Franklín , Robert K. Moniot

In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and…

Computational Complexity · Computer Science 2018-07-13 Diogo M. Costa

We consider the establishment of connections in survivable networks, where each connection is allocated with a working (primary) path and a protection (backup) path. While many optimal solutions have been found for the establishment of a…

Networking and Internet Architecture · Computer Science 2016-05-17 Michael Keslassy , Ariel Orda

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we continue the study of a prequel paper on the pile shuffle and its capabilities as a sorting device. We study two sort feasibility problems of…

Computational Complexity · Computer Science 2025-06-09 Kyle B. Treleaven

Decision-theoretic troubleshooting is one of the areas to which Bayesian networks can be applied. Given a probabilistic model of a malfunctioning man-made device, the task is to construct a repair strategy with minimal expected cost. The…

Artificial Intelligence · Computer Science 2013-08-02 Václav Lín

We consider the problem of finding a Hamiltonian path or cycle with precedence constraints in the form of a partial order on the vertex set. We study the complexity for graph width parameters for which the ordinary problems…

Discrete Mathematics · Computer Science 2025-10-10 Jesse Beisegel , Katharina Klost , Kristin Knorr , Fabienne Ratajczak , Robert Scheffler