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We propose an efficient algorithm for the evaluation of the potential and its gradient of gravitational/electrostatic $N$-body systems, which we call particle mesh multipole method (PMMM or PM$^3$). PMMM can be understood both as an…

Instrumentation and Methods for Astrophysics · Physics 2014-10-20 Keigo Nitadori

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from our CPU serial implementation, named GAME (Genetic Algorithm Model Experiment). It was…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Maurizio Paolillo , Antonio Pescape' , Giuseppe Longo , Giorgio Ventre

Within the next decade, experimental High Energy Physics (HEP) will enter a new era of scientific discovery through a set of targeted programs recommended by the Particle Physics Project Prioritization Panel (P5), including the upcoming…

Data Analysis, Statistics and Probability · Physics 2022-03-23 S. C. Tognini , P. Canal , T. M. Evans , G. Lima , A. L. Lund , S. R. Johnson , S. Y. Jun , V. R. Pascuzzi , P. K. Romano

We introduce block-tree graphs as a framework for deriving efficient algorithms on graphical models. We define block-tree graphs as a tree-structured graph where each node is a cluster of nodes such that the clusters in the graph are…

Machine Learning · Statistics 2010-11-16 Divyanshu Vats , Jose M. F. Moura

In this paper, we develop a highly efficient molecular dynamics code fully implemented on graphics processing units for thermal conductivity calculations using the Green-Kubo formula. We compare two different schemes for force evaluation, a…

Materials Science · Physics 2013-03-14 Zheyong Fan , Topi Siro , Ari Harju

This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…

Computational Physics · Physics 2020-01-08 Lianhua Zhu , Peng Wang , Songze Chen , Zhaoli Guo , Yonghao Zhang

We present a two-dimensional (2D) Particle-Particle-Particle-Mesh (P$^3$M) algorithm with an optimized Green function and adaptive softening length for gravitational lensing studies in N-Body simulations. The analytical form of the…

Cosmology and Nongalactic Astrophysics · Physics 2021-07-13 Kun Xu , Yipeng Jing

We present an MPI + OpenACC implementation of the kernel-independent barycentric Lagrange treecode (BLTC) for fast summation of particle interactions on GPUs. The distributed memory parallelization uses recursive coordinate bisection for…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-17 Nathan Vaughn , Leighton Wilson , Robert Krasny

Despite the recent advances in graphics hardware capabilities, a brute force approach is incapable of interactively displaying terabytes of data. We have implemented a system that uses hierarchical level-of-detailing for the results of…

Graphics · Computer Science 2008-11-18 Tamas Szalay , Volker Springel , Gerard Lemson

In this letter we describe the pseudoparticle multipole method (P2M2), a new method to express multipole expansion by a distribution of pseudoparticles. We can use this distribution of particles to calculate high order terms in both the…

Astrophysics · Physics 2009-10-31 Atsushi Kawai , Junichiro Makino

Detector simulation and reconstruction are a significant computational bottleneck in particle physics. We develop Particle-flow Neural Assisted Simulations (Parnassus) to address this challenge. Our deep learning model takes as input a…

Data Analysis, Statistics and Probability · Physics 2024-11-22 Etienne Dreyer , Eilam Gross , Dmitrii Kobylianskii , Vinicius Mikuni , Benjamin Nachman , Nathalie Soybelman

We discuss the use of the Discrete Element Method (DEM) to simulate the dynamics of granular systems made up of elements with nontrivial geometries. The DEM simulator is GPU accelerated and can handle elements whose shape is defined as the…

Computational Engineering, Finance, and Science · Computer Science 2023-07-10 Ruochun Zhang , Colin Vanden Heuvel , Alexander Schepelmann , Arno Rogg , Dimitrios Apostolopoulos , Samuel Chandler , Radu Serban , Dan Negrut

This paper presents the benchmarking and scaling studies of a GPU accelerated three dimensional compressible magnetohydrodynamic code. The code is developed keeping an eye to explain the large and intermediate scale magnetic field…

The implementation of a new particle module describing the physics of dust grains coupled to the gas via drag forces is the subject of this work. The proposed particle-gas hybrid scheme has been designed to work in Cartesian as well as in…

Earth and Planetary Astrophysics · Physics 2020-01-08 A. Mignone , M. Flock , B. Vaidya

Particle-Mesh (PM) codes are still very useful tools for testing predictions of cosmological models in cases when extra high resolution is not very important. We release for public use a cosmological PM N-body code. We provide a complete…

Astrophysics · Physics 2007-05-23 Anatoly Klypin , Jon Holtzman

We present a novel parallel algorithm for cloth simulation that exploits multiple GPUs for fast computation and the handling of very high resolution meshes. To accelerate implicit integration, we describe new parallel algorithms for sparse…

Graphics · Computer Science 2020-08-05 Cheng Li , Min Tang , Ruofeng Tong , Ming Cai , Jieyi Zhao , Dinesh Manocha

Astrophysical research in recent decades has made significant progress thanks to the availability of various $N$-body simulation techniques. With the rapid development of high-performance computing technologies, modern simulations have been…

Instrumentation and Methods for Astrophysics · Physics 2015-10-07 Maxwell Xu Cai , Yohai Meiron , M. B. N. Kouwenhoven , Paulina Assmann , Rainer Spurzem

In this paper, we describe the performance of an $N$-body simulation of star cluster with 64k stars on a Cray XD1 system with 400 dual-core Opteron processors. A number of astrophysical $N$-body simulations were reported in SCxy…

Astrophysics · Physics 2007-05-23 Keigo Nitadori , Junichiro Makino , George Abe

We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…

Astrophysics · Physics 2009-10-22 Guohong Xu

The present paper studies two particle management strategies for dynamically adaptive Cartesian grids at hands of a particle-in-cell code. One holds the particles within the grid cells, the other within the grid vertices. The fundamental…

Data Structures and Algorithms · Computer Science 2016-01-11 T. Weinzierl , B. Verleye , P. Henri , D. Roose