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Visual representations are defined in terms of minimal sufficient statistics of visual data, for a class of tasks, that are also invariant to nuisance variability. Minimal sufficiency guarantees that we can store a representation in lieu of…

Computer Vision and Pattern Recognition · Computer Science 2016-06-29 Stefano Soatto , Alessandro Chiuso

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

Graphics · Computer Science 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that…

Artificial Intelligence · Computer Science 2018-10-30 Kevin Ellis , Daniel Ritchie , Armando Solar-Lezama , Joshua B. Tenenbaum

We define an algorithm to be the set of programs that implement or express that algorithm. The set of all programs is partitioned into equivalence classes. Two programs are equivalent if they are essentially the same program. The set of…

Logic · Mathematics 2010-06-14 Noson S. Yanofsky

Successful application of large language models (LLMs) to robotic planning and execution may pave the way to automate numerous real-world tasks. Promising recent research has been conducted showing that the knowledge contained in LLMs can…

Robotics · Computer Science 2024-07-23 Ateeq Sharfuddin , Travis Breaux

What does learning to model relationships between strings teach large language models (LLMs) about the visual world? We systematically evaluate LLMs' abilities to generate and recognize an assortment of visual concepts of increasing…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Pratyusha Sharma , Tamar Rott Shaham , Manel Baradad , Stephanie Fu , Adrian Rodriguez-Munoz , Shivam Duggal , Phillip Isola , Antonio Torralba

The visual world around us can be described as a structured set of objects and their associated relations. An image of a room may be conjured given only the description of the underlying objects and their associated relations. While there…

Computer Vision and Pattern Recognition · Computer Science 2021-11-18 Nan Liu , Shuang Li , Yilun Du , Joshua B. Tenenbaum , Antonio Torralba

A program verifier is a tool that can be used to verify that a "contract" for a program holds - i.e. given a precondition the program guarantees that a given postcondition holds - by only working at the level of the annotated program. An…

Software Engineering · Computer Science 2014-06-12 Gudmund Grov

Deep Learning (DL) developers come from different backgrounds, e.g., medicine, genomics, finance, and computer science. To create a DL model, they must learn and use high-level programming languages (e.g., Python), thus needing to handle…

Human-Computer Interaction · Computer Science 2023-03-24 Tommaso Calò , Luigi De Russis

We define "visual story-writing" as using visual representations of story elements to support writing and revising narrative texts. To demonstrate this approach, we developed a text editor that automatically visualizes a graph of entity…

Human-Computer Interaction · Computer Science 2025-08-01 Damien Masson , Zixin Zhao , Fanny Chevalier

Probably building non procedural languages is the most prospective way for parallel programming just because non procedural means no fixed way for execution. The article consists of 3 parts. In first part we consider formal systems for…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-11-03 Renat Nuriyev

We present a neural program synthesis approach integrating components which write, execute, and assess code to navigate the search space of possible programs. We equip the search process with an interpreter or a read-eval-print-loop (REPL),…

Programming Languages · Computer Science 2019-06-12 Kevin Ellis , Maxwell Nye , Yewen Pu , Felix Sosa , Josh Tenenbaum , Armando Solar-Lezama

We present a form of algebraic reasoning for computational objects which are expressed as graphs. Edges describe the flow of data between primitive operations which are represented by vertices. These graphs have an interface made of…

Logic in Computer Science · Computer Science 2010-07-23 Lucas Dixon , Ross Duncan , Aleks Kissinger

Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a…

Programming Languages · Computer Science 2018-03-28 Chris Martens , Eric Butler , Joseph C. Osborn

Programming by Example (PBE) is the task of inducing computer programs from input-output examples. It can be seen as a type of machine learning where the hypothesis space is the set of legal programs in some programming language. Recent…

Programming Languages · Computer Science 2017-03-03 John K. Feser , Marc Brockschmidt , Alexander L. Gaunt , Daniel Tarlow

GP 2 is a non-deterministic programming language for computing by graph transformation. One of the design goals for GP 2 is syntactic and semantic simplicity, to facilitate formal reasoning about programs. In this paper, we demonstrate with…

Programming Languages · Computer Science 2016-09-14 Detlef Plump

In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of…

Artificial Intelligence · Computer Science 2022-07-19 Andreas Hinterreiter , Christian Steinparz , Moritz Schöfl , Holger Stitz , Marc Streit

Combinatorial evolution - the creation of new things through the combination of existing things - can be a powerful way to evolve rather than design technical objects such as electronic circuits. Intriguingly, this seems to be an ongoing…

Software Engineering · Computer Science 2021-11-23 Sebastian Fix , Thomas Probst , Oliver Ruggli , Thomas Hanne , Patrik Christen

Automatic code transformation in which transformations are tuned for specific applications and contexts are difficult to achieve in an accessible manner. In this paper, we present an approach to build application specific code…

Programming Languages · Computer Science 2013-01-21 Matthew J. Sottile , Geoffrey C. Hulette

We introduce the notion of linearly representable games. Broadly speaking, these are TU games that can be described by as many parameters as the number of players, like weighted voting games, airport games, or bankruptcy games. We show that…

Computer Science and Game Theory · Computer Science 2024-11-11 Ferenc Illés
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