Related papers: What Makes Kevin Spacey Look Like Kevin Spacey
Generative models of human identity and appearance have broad applicability to behavioral science and technology, but the exquisite sensitivity of human face perception means that their utility hinges on the alignment of the model's…
In this paper we tackle the problem of pose guided person image generation, which aims to transfer a person image from the source pose to a novel target pose while maintaining the source appearance. Given the inefficiency of standard CNNs…
We propose a new model-based method to accurately reconstruct human performances captured outdoors in a multi-camera setup. Starting from a template of the actor model, we introduce a new unified implicit representation for both,…
Recent advances in text-to-image models have opened new frontiers in human-centric generation. However, these models cannot be directly employed to generate images with consistent newly coined identities. In this work, we propose…
A vital aspect of human intelligence is the ability to compose increasingly complex concepts out of simpler ideas, enabling both rapid learning and adaptation of knowledge. In this paper we show that energy-based models can exhibit this…
Humans can intuitively decompose an image into a sequence of strokes to create a painting, yet existing methods for generating drawing processes are limited to specific data types and often rely on expensive human-annotated datasets. We…
Diffusion models have recently shown strong progress in generative tasks, offering a more stable alternative to GAN-based approaches for makeup transfer. Existing methods often suffer from limited datasets, poor disentanglement between…
Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…
Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem,…
Ability to generate intelligent and generalizable facial expressions is essential for building human-like social robots. At present, progress in this field is hindered by the fact that each facial expression needs to be programmed by…
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…
As a special case of common object removal, image person removal is playing an increasingly important role in social media and criminal investigation domains. Due to the integrity of person area and the complexity of human posture, person…
Person re-identification is the task of recognizing or identifying a person across multiple views in multi-camera networks. Although there has been much progress in person re-identification, person re-identification in large-scale…
Person re-identification aims to identify a person from an image collection, given one image of that person as the query. There is, however, a plethora of real-life scenarios where we may not have a priori library of query images and…
When light from a distant source object, like a galaxy or a supernova, travels towards us, it is deflected by massive objects that lie on its path. When the mass density of the deflecting object exceeds a certain threshold, multiple, highly…
This paper presents a novel approach for video-based person re-identification using multiple Convolutional Neural Networks (CNNs). Unlike previous work, we intend to extract a compact yet discriminative appearance representation from…
Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed…
We consider the problem of face swapping in images, where an input identity is transformed into a target identity while preserving pose, facial expression, and lighting. To perform this mapping, we use convolutional neural networks trained…
Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing,…