Related papers: Simulating a die roll by flipping two coins
We study a quantum version of a penny flip game played using control parameters of the Hamiltonian in the Heisenberg model. Moreover, we extend this game by introducing auxiliary spins which can be used to alter the behaviour of the system.…
In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…
In a multiparty fair coin-flipping protocol, the parties output a common (close to) unbiased bit, even when some corrupted parties try to bias the output. Cleve [STOC 1986] has shown that in the case of dishonest majority (i.e., at least…
After a general introduction, the thesis is divided into four parts. In the first, we discuss the task of coin tossing, principally in order to highlight the effect different physical theories have on security in a straightforward manner,…
What are the face-probabilities of a cuboidal die, i.e. a die with different side-lengths? This paper introduces a model for these probabilities based on a Gibbs distribution. Experimental data produced in this work and drawn from the…
We approach the cycle double cover conjecture by looking for a circular 2-cell embedding of cubic graphs on an arbitrary surface. It is easy to see that if such an embedding exists, we can get to it from an arbitrary starting 2-cell…
We present a new protocol and two lower bounds for quantum coin flipping. In our protocol, no dishonest party can achieve one outcome with probability more than 0.75. Then, we show that our protocol is optimal for a certain type of quantum…
Consider n cards that are labeled 1 through n with n an even integer. The cards are put face down and their ordering starts with card labeled 1 on top through card labeled n at the bottom. The cards are top to random shuffled m times and…
Parrondo's coin-tossing games comprise two games, $A$ and $B$. The result of game $A$ is determined by the toss of a fair coin. The result of game $B$ is determined by the toss of a $p_0$-coin if capital is a multiple of $r$, and by the…
Penney's game is a two player zero-sum game in which each player chooses a three-flip pattern of heads and tails and the winner is the player whose pattern occurs first in repeated tosses of a fair coin. Because the players choose…
For sequential betting games, Kelly's theory, aimed at maximization of the logarithmic growth of one's account value, involves optimization of the so-called betting fraction $K$. In this Letter, we extend the classical formulation to allow…
We prove the existence of flips in dimension n, contingent on the termination of real flips in dimension n-1.
We consider probabilistic circuits working over the real numbers, and using arbitrary semialgebraic functions of bounded description complexity as gates. In particular, such circuits can use all arithmetic operations +, -, x, /,…
A partially parallel dynamical noisy binary choice (Ising) game in discrete time of $N$ players on complete graphs with $k$ players having a possibility of changing their strategies at each time moment called $k$-flip Ising game is…
We discuss coin-weighing problems with a new type of coin: a chameleon. A chameleon coin can mimic a fake or a real coin, and it can choose which coin to mimic for each weighing independently. We consider a mix of $N$ coins that include…
It is shown that an equiprobability hypothesis leads to a scenario in which it is possible to predict the outcome of a single toss of a fair coin with a success probability greater than 50%. We discuss whether this hypothesis might be…
A family of protocols for quantum weak coin-flipping which asymptotically achieve a bias of 0.192 is described in this paper. The family contains protocols with n+2 messages for all n>1. The case n=2 is equivalent to the protocol of…
Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the…
This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…
We demonstrate that the free motion of any two-dimensional rigid body colliding elastically with two parallel, flat walls is equivalent to a billiard system. Using this equivalence, we analyze the integrable and chaotic properties of this…