Related papers: Multidefender Security Games
An existing challenge in power systems is the implementation of optimal demand management through dynamic pricing. This paper encompasses the design, analysis and implementation of a novel on-line pricing scheme based on coalitional game…
Modern Graphics Processing Unit (GPU)-backed services must satisfy strict latency service-level objectives (SLOs) while controlling spare-capacity cost. In multi-tenant GPU cloud platforms, this trade-off is inherently dynamic because…
We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…
A conflict between rational and autonomous agents is considered. The paper addresses a differential game of protecting a target in the 3-D space. This problem highlights the strong correlation between the highly dynamic scenario, the…
Mobile autonomous system (MAS) becomes pervasive especially in the vehicular and robotic networks. Multiple heterogeneous MAS networks can be integrated together as a multi-layer MAS network to offer holistic services. The network…
Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…
We examine online safe multi-agent reinforcement learning using constrained Markov games in which agents compete by maximizing their expected total rewards under a constraint on expected total utilities. Our focus is confined to an episodic…
We present a Stackelberg game model to investigate how individuals make their decisions on timing and route selection. Group formation can naturally result from these decisions, but only when individuals arrive at the same time and choose…
Tri-level defender-attacker game models are a well-studied method for determining how best to protect a system (e.g., a transportation network) from attacks. Existing models assume that defender and attacker actions have a perfect effect,…
This paper examines the tactical interaction between drones and tanks in modern warfare through game theory, particularly focusing on Stackelberg equilibrium and backward induction. It describes a high-stakes conflict between two teams: one…
This paper studies the sensor placement problem in a networked control system for improving its security against cyber-physical attacks. The problem is formulated as a zero-sum game between an attacker and a detector. The attacker's…
In this paper, we consider a discrete-time stochastic Stackelberg game with a single leader and multiple followers. Both the followers and the leader together have conditionally independent private types, conditioned on action and previous…
The emergence of new communication technologies allows us to expand our understanding of distributed control and consider collaborative decision-making paradigms. With collaborative algorithms, certain local decision-making entities (or…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…
With the enhanced performance of large models on natural language processing tasks, potential moral and ethical issues of large models arise. There exist malicious attackers who induce large models to jailbreak and generate information…
Cyber deception is an emerging proactive defense strategy to counter increasingly sophisticated attacks such as Advanced Persistent Threats (APTs) by misleading and distracting attackers from critical assets. However, since deception…
Recent years have witnessed a growing number of attack vectors against increasingly interconnected traffic networks. Informational attacks have emerged as the prominent ones that aim to poison traffic data, misguide users, and manipulate…
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…
In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…
This paper aims to balance performance and cost in a two-hop wireless cooperative communication network where the source and relays have contradictory optimization goals and make decisions in a distributed manner. This differs from most…