Related papers: Implementing a Photorealistic Rendering System usi…
3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…
Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…
Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…
Real-time rendering of dynamic line sets is relevant in many visualization tasks, including unsteady flow visualization and interactive white matter reconstruction from Magnetic Resonance Imaging. High-quality global illumination and…
Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically for in situ…
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use…
To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera…
SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene…
This work presents a web-based, open-source path tracer for rendering physically-based 3D scenes using WebGPU and the OpenPBR surface shading model. While rasterization has been the dominant real-time rendering technique on the web since…
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…
Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient loop closure limits the quality of its geometric…
Graph signal processing (GSP) has become an important tool in image processing because of its ability to reveal underlying data structures. Many real-life multimedia datasets, however, exhibit heterogeneous structures across frames.…
We propose a programming technology that bridges cross-platform compatibility and hardware acceleration in ray tracing applications. Our methodology enables developers to define algorithms while our translator manages implementation…
Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range…
The physics reach of the HL-LHC will be limited by how efficiently the experiments can use the available computing resources, i.e. affordable software and computing are essential. The development of novel methods for charged particle…
New web technologies have enabled the deployment of powerful GPU-based computational pipelines that run entirely in the web browser, opening a new frontier for accessible scientific visualization applications. However, these new…
3D Gaussian Splatting (3DGS) enables real-time, photorealistic novel view synthesis, making it a highly attractive representation for model-based video tracking. However, leveraging the differentiability of the 3DGS renderer "in the wild"…
Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has many potential applications, including streaming shading…
Gaussian Splatting is a powerful tool for reconstructing diffuse scenes, but it struggles to simultaneously model specular reflections and the appearance of objects behind semi-transparent surfaces. These specular reflections and…
We introduce SeaSplat, a method to enable real-time rendering of underwater scenes leveraging recent advances in 3D radiance fields. Underwater scenes are challenging visual environments, as rendering through a medium such as water…