Related papers: Object-Proposal Evaluation Protocol is 'Gameable'
Image captioning models have lately shown impressive results when applied to standard datasets. Switching to real-life scenarios, however, constitutes a challenge due to the larger variety of visual concepts which are not covered in…
Most existing approaches to training object detectors rely on fully supervised learning, which requires the tedious manual annotation of object location in a training set. Recently there has been an increasing interest in developing weakly…
We present an approach to semi-supervised video object segmentation, in the context of the DAVIS 2017 challenge. Our approach combines category-based object detection, category-independent object appearance segmentation and temporal object…
Tracking players in sports videos is commonly done in a tracking-by-detection framework, first detecting players in each frame, and then performing association over time. While for some sports tracking players is sufficient for game…
A long-term visual object tracking performance evaluation methodology and a benchmark are proposed. Performance measures are designed by following a long-term tracking definition to maximize the analysis probing strength. The new measures…
As wearable-based data annotation remains, to date, a tedious, time-consuming task requiring researchers to dedicate substantial time, benchmark datasets within the field of Human Activity Recognition in lack richness and size compared to…
Recently, Barbu et al introduced a dataset called ObjectNet which includes objects in daily life situations. They showed a dramatic performance drop of the state of the art object recognition models on this dataset. Due to the importance…
Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat…
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for…
Open World Object Detection (OWOD), simulating the real dynamic world where knowledge grows continuously, attempts to detect both known and unknown classes and incrementally learn the identified unknown ones. We find that although the only…
Task-oriented dialog systems need to know when a query falls outside their range of supported intents, but current text classification corpora only define label sets that cover every example. We introduce a new dataset that includes queries…
Partially observable stochastic games provide a rich mathematical paradigm for modeling multi-agent dynamic decision making under uncertainty and partial information. However, they generally do not admit closed-form solutions and are…
Though 3D object detection from point clouds has achieved rapid progress in recent years, the lack of flexible and high-performance proposal refinement remains a great hurdle for existing state-of-the-art two-stage detectors. Previous works…
Obtaining gold standard annotated data for object detection is often costly, involving human-level effort. Semi-supervised object detection algorithms solve the problem with a small amount of gold-standard labels and a large unlabelled…
One of the most fundamental and information-laden actions humans do is to look at objects. However, a survey of current works reveals that existing gaze-related datasets annotate only the pixel being looked at, and not the boundaries of a…
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…
We study the problem of object detection from a novel perspective in which annotation budget constraints are taken into consideration, appropriately coined Budget Aware Object Detection (BAOD). When provided with a fixed budget, we propose…
Progress in Multiple Object Tracking (MOT) has been historically limited by the size of the available datasets. We present an efficient framework to annotate trajectories and use it to produce a MOT dataset of unprecedented size. In our…
Environmental perception obtained via object detectors have no predictable safety layer encoded into their model schema, which creates the question of trustworthiness about the system's prediction. As can be seen from recent adversarial…
Collecting high quality data for object detection tasks is challenging due to the inherent subjectivity in labeling the boundaries of an object. This makes it difficult to not only collect consistent annotations across a dataset but also to…