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Related papers: Computing Optimal Tolls in Routing Games without K…

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This paper studies a class of strongly monotone games involving non-cooperative agents that optimize their own time-varying cost functions. We assume that the agents can observe other agents' historical actions and choose actions that best…

Optimization and Control · Mathematics 2023-09-04 Zifan Wang , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

The inefficiency of the Wardrop equilibrium of nonatomic routing games can be eliminated by placing tolls on the edges of a network so that the socially optimal flow is induced as an equilibrium flow. A solution where the minimum number of…

Computer Science and Game Theory · Computer Science 2015-09-29 Soumya Basu , Thanasis Lianeas , Evdokia Nikolova

The increasing complexity of urban transportation systems, driven by connected and automated vehicles, calls for new modeling paradigms and scalable control strategies. We propose a non-monetary control framework that leverages autonomous…

Computer Science and Game Theory · Computer Science 2026-04-21 Arda Kosay , Yusuf Saltan , Jyun-Jhe Wang , Chung-Wei Lin , Muhammed O. Sayin

In this article, we study the repeated routing game problem on a parallel network with affine latency functions on each edge. We cast the game setup in a LQR control theoretic framework, leveraging the Rosenthal potential formulation. We…

Optimization and Control · Mathematics 2022-01-03 Marsalis Gibson , Yiling You , Alexandre Bayen

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

We revisit a classic coordination problem from the perspective of mechanism design: how can we coordinate a social welfare maximizing flow in a network congestion game with selfish players? The classical approach, which computes tolls as a…

Computer Science and Game Theory · Computer Science 2015-05-11 Ryan Rogers , Aaron Roth , Jonathan Ullman , Zhiwei Steven Wu

We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We…

Systems and Control · Electrical Eng. & Systems 2024-05-09 Emilio Benenati , Sergio Grammatico

An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a path -- a sequence of links that connect its origin node to its destination node -- with the lowest cost, where the cost of each link is a…

Computer Science and Game Theory · Computer Science 2023-05-19 Yue Yu , Shenghui Chen , David Fridovich-Keil , Ufuk Topcu

Tolling, or congestion pricing, has emerged as an effective tool for preventing gridlock in traffic systems. However, tolls are currently mostly designed on route-based traffic assignment models (TAM), which may be unrealistic and…

Systems and Control · Electrical Eng. & Systems 2024-10-01 Chih-Yuan Chiu , Shankar Sastry

In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

Computer Science and Game Theory · Computer Science 2022-02-24 Antonia Adamik , Leon Sering

We discuss the connection between a class of distributed quantum games, with remotely located players, to the counter intuitive Braess' paradox of traffic flow that is an important design consideration in generic networks where the addition…

Quantum Physics · Physics 2018-11-14 Neal Solmeyer , Ricky Dixon , Radhakrishnan Balu

As an example for the optimization of unstable flows, we present an economics-based method for deciding the optimal rates at which vehicles are allowed to enter a highway. It exploits the naturally occuring fluctuations of traffic flow and…

Statistical Mechanics · Physics 2009-10-31 Bernardo A. Huberman , Dirk Helbing

Route controlled autonomous vehicles could have a significant impact in reducing congestion in the future. Before applying multi-agent reinforcement learning algorithms to route control, we can model the system using a congestion game to…

Multiagent Systems · Computer Science 2021-04-02 Charlotte Roman , Paolo Turrini

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

Optimization and Control · Mathematics 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

With the advent of large datasets, offline reinforcement learning (RL) is a promising framework for learning good decision-making policies without the need to interact with the real environment. However, offline RL requires the dataset to…

Machine Learning · Computer Science 2023-03-27 Yicheng Luo , Zhengyao Jiang , Samuel Cohen , Edward Grefenstette , Marc Peter Deisenroth

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

Computer Science and Game Theory · Computer Science 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney

Routing games are amongst the most studied classes of games. Their two most well-known properties are that learning dynamics converge to equilibria and that all equilibria are approximately optimal. In this work, we perform a stress test…

Computer Science and Game Theory · Computer Science 2022-01-28 Thiparat Chotibut , Fryderyk Falniowski , Michał Misiurewicz , Georgios Piliouras

We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query…

Computer Science and Game Theory · Computer Science 2016-05-06 Paul W. Goldberg , Stefano Turchetta

We propose a framework for speeding up maximum flow computation by using predictions. A prediction is a flow, i.e., an assignment of non-negative flow values to edges, which satisfies the flow conservation property, but does not necessarily…

Data Structures and Algorithms · Computer Science 2022-07-27 Adam Polak , Maksym Zub