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Facial mimicry - the automatic, unconscious imitation of others' expressions - is vital for emotional understanding. This study investigates how mimicry differs across emotions using Face Action Units from videos and participants'…

Human-Computer Interaction · Computer Science 2025-08-12 Meisam Jamshidi Seikavandi , Jostein Fimland , Maria Jung Barrett , Paolo Burelli

Collaboration is identified as a required and necessary skill for students to be successful in the fields of Science, Technology, Engineering and Mathematics (STEM). However, due to growing student population and limited teaching staff it…

Machine Learning · Computer Science 2021-06-18 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar

We advance a novel computational model of multi-agent, cooperative joint actions that is grounded in the cognitive framework of active inference. The model assumes that to solve a joint task, such as pressing together a red or blue button,…

Artificial Intelligence · Computer Science 2024-02-27 Domenico Maisto , Francesco Donnarumma , Giovanni Pezzulo

As programming education becomes more widespread, many college students from non-computer science backgrounds begin learning programming. Collaborative programming emerges as an effective method for instructors to support novice students in…

Human-Computer Interaction · Computer Science 2025-02-26 Gefei Zhang , Shenming Ji , Yicao Li , Jingwei Tang , Jihong Ding , Meng Xia , Guodao Sun , Ronghua Liang

Collaboration among students is fundamental for knowledge building and competency development. Yet, the effectiveness of student collaboration depends on the extent that these interactions occur under conditions that favor commitment,…

Physics Education · Physics 2022-06-29 Javier Pulgar , Diego Ramírez , Abigail Umanzor , Cristian Candia , Iván Sánchez

The goal of spatial-temporal action detection is to determine the time and place where each person's action occurs in a video and classify the corresponding action category. Most of the existing methods adopt fully-supervised learning,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Wei-Jhe Huang , Jheng-Hsien Yeh , Min-Hung Chen , Gueter Josmy Faure , Shang-Hong Lai

In this paper, we argue for the need to distinguish between task and dialogue initiatives, and present a model for tracking shifts in both types of initiatives in dialogue interactions. Our model predicts the initiative holders in the next…

cmp-lg · Computer Science 2008-02-03 Jennifer Chu-Carroll , Michael K. Brown

Multi-view action recognition aims to recognize human actions using multiple camera views and deals with occlusion caused by obstacles or crowds. In this task, cooperation among views, which generates a joint representation by combining…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Taiga Yamane , Satoshi Suzuki , Ryo Masumura , Shotaro Tora

Human interaction relies on a wide range of signals, including non-verbal cues. In order to develop effective Explainable Planning (XAIP) agents it is important that we understand the range and utility of these communication channels. Our…

Artificial Intelligence · Computer Science 2020-12-01 Alan Lindsay , Bart Craenen , Sara Dalzel-Job , Robin L. Hill , Ronald P. A. Petrick

As conversational agents accumulate experience collaborating with users, adapting to user preferences is essential for fostering long-term relationships and improving collaboration quality over time. We introduce MultiSessionCollab, a…

Artificial Intelligence · Computer Science 2026-03-17 Shuhaib Mehri , Priyanka Kargupta , Tal August , Dilek Hakkani-Tür

Interruption plays a crucial role in collaborative learning, shaping group interactions and influencing knowledge construction. AI-driven support can assist teachers in monitoring these interactions. However, most previous work on…

Computation and Language · Computer Science 2025-07-11 Mariah Bradford , Nikhil Krishnaswamy , Nathaniel Blanchard

Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…

Computers and Society · Computer Science 2025-03-11 Xian Gao , Jiacheng Ruan , Jingsheng Gao , Mingye Xie , Zongyun Zhang , Ting Liu , Yuzhuo Fu

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their environment cause their…

Human-Computer Interaction · Computer Science 2024-12-20 Roderick Murray-Smith , John H. Williamson , Sebastian Stein

We studied the impact of metacognitive reflections on recently completed work as a way to improve the retention of newly-learned problem-solving techniques. Students video-recorded themselves talking through problems immediately after…

Physics Education · Physics 2022-09-05 Aaron Reinhard , Alex Felleson , Paula Turner , Maxwell Green

This research paper presents a study of undergraduate technology students' self-reflective learning about artificial intelligence (AI). Research on AI literacy proposes that learners must develop five competencies associated with AI:…

Computers and Society · Computer Science 2025-08-22 Ashish Hingle , Aditya Johri

Referential gestures, or as termed in linguistics, deixis, are an essential part of communication around data visualizations. Despite their importance, such gestures are often overlooked when documenting data analysis meetings. Transcripts,…

Human-Computer Interaction · Computer Science 2024-08-09 Chang Han , Katherine E. Isaacs

We ran a study on engagement and achievement for a first year undergraduate programming module which used an online learning environment containing tasks which generate automated feedback. Students could also access human feedback from…

Computers and Society · Computer Science 2022-01-05 Beate Grawemeyer , John Halloran , Matthew England , David Croft

Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…

Computers and Society · Computer Science 2021-11-12 Tahiya Chowdhury

Despite decades of HCI and Meeting Science research, complaints about ineffective meetings are still pervasive. We argue that meeting technologies lack support for prospective reflection, that is, thinking about why a meeting is needed and…

Human-Computer Interaction · Computer Science 2025-05-21 Ava Elizabeth Scott , Lev Tankelevitch , Payod Panda , Rishi Vanukuru , Xinyue Chen , Sean Rintel