English
Related papers

Related papers: Reflection-in-Action Markers for Reflection-on-Act…

200 papers

To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there…

Computers and Society · Computer Science 2019-01-21 Eda Okur , Nese Alyuz , Sinem Aslan , Utku Genc , Cagri Tanriover , Asli Arslan Esme

NLP-assisted solutions to support qualitative data analysis have gained considerable traction. However, no unified evaluation framework exists which can account for the many different settings in which qualitative researchers may employ…

Computation and Language · Computer Science 2026-04-22 Alvin Po-Chun Chen , Rohan Das , Dananjay Srinivas , Alexandra Barry , Maksim Seniw , Maria Leonor Pacheco

Traditional wall-sized displays mostly only support side-by-side co-located collaboration, while transparent displays naturally support face-to-face interaction. Many previous works assume transparent displays support collaboration. Yet it…

Human-Computer Interaction · Computer Science 2023-01-19 Jiangtao Gong , Jingjing Sun , Mengdi Chu , Xiaoye Wang , Minghai Luo , Yi Lu , Liuxin Zhang , Yaqiang Wu , Qianying Wang , Can Liu

Comparing with lecturer marked assessments, peer assessment is a more comprehensive learning process and many of the associated problems have occurred. In this research work, we study the peer-assessment impact on group learning activities…

Computers and Society · Computer Science 2022-01-10 Zhiyuan Chen , Soon Boon Lee , Shazia Paras Shaikh , Mirza Rayana Sanzana

We present Activity River, a personal visualization tool which enables individuals to plan, log, and reflect on their self-defined activities. We are interested in supporting this type of reflective practice as prior work has shown that…

Human-Computer Interaction · Computer Science 2020-06-03 Bon Adriel Aseniero , Charles Perin , Wesley Willett , Anthony Tang , Sheelagh Carpendale

The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…

Computers and Society · Computer Science 2015-01-07 Mohammad Awedh , Ahmed Mueen , Bassam Zafar , Umar Manzoor

In the physical world, people have dynamic preferences, e.g., the same situation can lead to satisfaction for some humans and to frustration for others. Personalization is called for. The same observation holds for online behavior with…

Information Retrieval · Computer Science 2017-08-16 Ziming Li , Julia Kiseleva , Maarten de Rijke , Artem Grotov

This study examined whether a single ceiling-mounted camera could be used to capture fine-grained learning behaviours in co-located practical learning. In undergraduate nursing simulations, teachers first identified seven observable…

Human-Computer Interaction · Computer Science 2026-03-17 Xinyu Li , Linxuan Zhao , Roberto Martinez-Maldonado , Dragan Gasevic , Lixiang Yan

Making high-stakes personal decisions involves cognitive, emotional, and intuitive processes, and individuals differ in how they allocate attention across these modes. Integration of these processes has shown to benefit decision making.…

Human-Computer Interaction · Computer Science 2026-05-22 Morita Tarvirdians , Senthil Chandrasegaran , Hayley Hung , Catholijn M. Jonker , Catharine Oertel

Flipped learning is a method that flips in/out class activities to make lectures learner-centered. In flipped learning, comments from learners on preparation material are useful information for instructors to consider before deciding…

Computers and Society · Computer Science 2020-07-30 Shintaro Uchiyama , Hayato Okumoto , Mitsuo Yoshida , Yuko Ichikawa , Kyoji Umemura

Written reflective practice is a regular exercise pre-service teachers perform during their higher education. Usually, their lecturers are expected to provide individual feedback, which can be a challenging task to perform on a regular…

Conversation is like an intricate partner dance and behavioral convergence, or the similarity in observable behaviors of partners over time, can lead to shared understanding, changed beliefs and increased rapport. This article describes a…

Computers and Society · Computer Science 2016-08-11 Tanmay Sinha

This pilot study traces students' reflections on the use of AI in a 13-week foundational design course enrolling over 500 first-year engineering and architecture students at the Singapore University of Technology and Design. The course was…

Computers and Society · Computer Science 2025-10-23 Thijs Willems , Sumbul Khan , Qian Huang , Bradley Camburn , Nachamma Sockalingam , King Wang Poon

Augmented and mixed-reality techniques harbor a great potential for improving human-robot collaboration. Visual signals and cues may be projected to a human partner in order to explicitly communicate robot intentions and goals. However, it…

Robotics · Computer Science 2023-08-22 Shubham Sonawani , Yifan Zhou , Heni Ben Amor

The paper develops datasets and methods to assess student participation in real-life collaborative learning environments. In collaborative learning environments, students are organized into small groups where they are free to interact…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Wenjing Shi , Phuong Tran , Sylvia Celedón-Pattichis , Marios S. Pattichis

Embodied LLMs endow robots with high-level task reasoning, but they cannot reflect on what went wrong or why, turning deployment into a sequence of independent trials where mistakes repeat rather than accumulate into experience. Drawing…

Machine Learning · Computer Science 2026-05-26 Yining Hong , Huang Huang , Manling Li , Li Fei-Fei , Leonidas Guibas , Jiajun Wu , Yejin Choi

R1-style LLMs have attracted growing attention for their capacity for self-reflection, yet the internal mechanisms underlying such behavior remain unclear. To bridge this gap, we anchor on the onset of reflection behavior and trace its…

Computation and Language · Computer Science 2026-02-06 Yanrui Du , Yibo Gao , Sendong Zhao , Jiayun Li , Haochun Wang , Qika Lin , Kai He , Bing Qin , Mengling Feng

We present a theoretical study of continual and experiential learning in large language model agents that combine episodic memory with reinforcement learning. We argue that the key mechanism for continual adaptation, without updating model…

Artificial Intelligence · Computer Science 2026-01-30 Jun Wang

Context. Refining or altering existing behavior is the daily work of every developer, but that cannot be always anticipated, and software sometimes cannot be stopped. In such cases, unanticipated adaptation of running systems is of interest…

Programming Languages · Computer Science 2020-02-17 Steven Costiou , Vincent Aranega , Marcus Denker

Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…

Human-Computer Interaction · Computer Science 2023-06-07 Jennifer K Bertrand , Craig S Chapman
‹ Prev 1 3 4 5 6 7 10 Next ›