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Building on the framework introduced by Xu and Raginksy [1] for supervised learning problems, we study the best achievable performance for model-based Bayesian reinforcement learning problems. With this purpose, we define minimum Bayesian…

Machine Learning · Computer Science 2022-07-19 Amaury Gouverneur , Borja Rodríguez-Gálvez , Tobias J. Oechtering , Mikael Skoglund

This article considers nonconvex global optimization problems subject to uncertainties described by continuous random variables. Such problems arise in chemical process design, renewable energy systems, stochastic model predictive control,…

Optimization and Control · Mathematics 2017-09-27 Yuanxun Shao , Joseph Kirk Scott

We settle the complexities of the maximum-cardinality bipartite matching problem (BMM) up to poly-logarithmic factors in five models of computation: the two-party communication, AND query, OR query, XOR query, and quantum edge query models.…

Data Structures and Algorithms · Computer Science 2022-08-05 Joakim Blikstad , Jan van den Brand , Yuval Efron , Sagnik Mukhopadhyay , Danupon Nanongkai

We consider the problem of computing minimum and maximum probabilities of satisfying an $\omega$-regular property in a bounded-parameter Markov decision process (BMDP). BMDP arise from Markov decision processes (MDP) by allowing for…

Logic in Computer Science · Computer Science 2022-07-28 Jan Křetínský , Tobias Meggendorfer , Maximilian Weininger

Markov decision processes (MDPs) with multi-dimensional weights are useful to analyze systems with multiple objectives that may be conflicting and require the analysis of trade-offs. We study the complexity of percentile queries in such…

Logic in Computer Science · Computer Science 2016-12-08 Mickael Randour , Jean-François Raskin , Ocan Sankur

In a multi-armed bandit problem, an online algorithm chooses from a set of strategies in a sequence of trials so as to maximize the total payoff of the chosen strategies. While the performance of bandit algorithms with a small finite…

Data Structures and Algorithms · Computer Science 2008-09-30 Robert Kleinberg , Aleksandrs Slivkins , Eli Upfal

Parallel machine scheduling has been extensively studied in the past decades, with applications ranging from production planning to job processing in large computing clusters. In this work we study some of these fundamental optimization…

Data Structures and Algorithms · Computer Science 2015-09-08 Yael Mordechai

MAP is the problem of finding a most probable instantiation of a set of variables in a Bayesian network given some evidence. Unlike computing posterior probabilities, or MPE (a special case of MAP), the time and space complexity of…

Artificial Intelligence · Computer Science 2012-12-12 James D. Park , Adnan Darwiche

We consider Markov Decision Processes (MDPs) with mean-payoff parity and energy parity objectives. In system design, the parity objective is used to encode \omega-regular specifications, and the mean-payoff and energy objectives can be used…

Computer Science and Game Theory · Computer Science 2011-04-18 Krishnendu Chatterjee , Laurent Doyen

This position paper summarizes a recently developed research program focused on inference in the context of data centric science and engineering applications, and forecasts its trajectory forward over the next decade. Often one endeavours…

Computation · Statistics 2021-12-06 Ajay Jasra , Kody J. H. Law , Alexander Tarakanov , Fangyuan Yu

In recent years, two-player zero-sum games with multiple objectives have received a lot of interest as a model for the synthesis of complex reactive systems. In this framework, Player 1 wins if he can ensure that all objectives are…

Computer Science and Game Theory · Computer Science 2018-07-03 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

We describe a parallel approximation algorithm for maximizing monotone submodular functions subject to hereditary constraints on distributed memory multiprocessors. Our work is motivated by the need to solve submodular optimization problems…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-18 Shivaram Gopal , S M Ferdous , Hemanta K. Maji , Alex Pothen

This paper is concerned with a lesser-studied problem in the context of model-based, uncertainty quantification (UQ), that of optimization/design/control under uncertainty. The solution of such problems is hindered not only by the usual…

Computation · Statistics 2016-02-17 Phaedon-Stelios Koutsourelakis

The ability of neural networks (NNs) to learn and remember multiple tasks sequentially is facing tough challenges in achieving general artificial intelligence due to their catastrophic forgetting (CF) issues. Fortunately, the latest OWM…

Machine Learning · Computer Science 2021-11-22 Yanni Li , Bing Liu , Kaicheng Yao , Xiaoli Kou , Pengfan Lv , Yueshen Xu , Jiangtao Cui

A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the…

Computer Science and Game Theory · Computer Science 2025-09-03 Guy Avni , Suman Sadhukhan

Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with performance guarantees for reactive systems within an uncontrollable environment. Classical settings include mean-payoff games, where the…

Logic in Computer Science · Computer Science 2016-07-11 Patricia Bouyer , Nicolas Markey , Mickael Randour , Kim G. Larsen , Simon Laursen

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random…

Computer Science and Game Theory · Computer Science 2017-03-27 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

We study a budgeted hyper-parameter tuning problem, where we optimize the tuning result under a hard resource constraint. We propose to solve it as a sequential decision making problem, such that we can use the partial training progress of…

Machine Learning · Computer Science 2019-02-05 Zhiyun Lu , Chao-Kai Chiang , Fei Sha

We study a type of reverse (procurement) auction problems in the presence of budget constraints. The general algorithmic problem is to purchase a set of resources, which come at a cost, so as not to exceed a given budget and at the same…

Computer Science and Game Theory · Computer Science 2016-10-05 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis