Related papers: Fast Quasi-Threshold Editing
We investigate the parameterized complexity of the graph editing problem called Editing to a Graph with a Given Degree Sequence, where the aim is to obtain a graph with a given degree sequence \sigma by at most k vertex or edge deletions…
In well-studied graph modification problems, adding and deleting vertices and edges are used as graph editing operations. We propose a model for graph modification on geometric intersection graphs called Geometric Graph Edit Distance that…
Quadratic Programming (QP) is the well-studied problem of maximizing over {-1,1} values the quadratic form \sum_{i \ne j} a_{ij} x_i x_j. QP captures many known combinatorial optimization problems, and assuming the unique games conjecture,…
We consider the maximum vertex-weighted matching problem (MVM) for non-bipartite graphs. In earlier work we have described a 2/3-approximation algorithm for the MVM on bipartite graphs (Dobrian, Halappanavar, Pothen and Al-Herz, SIAM J.…
We propose an efficient $\epsilon$-differentially private algorithm, that given a simple {\em weighted} $n$-vertex, $m$-edge graph $G$ with a \emph{maximum unweighted} degree $\Delta(G) \leq n-1$, outputs a synthetic graph which…
This paper proposed a new explicit nonlinear dimensionality reduction using neural networks for image retrieval tasks. We first proposed a Quasi-curvature Locally Linear Embedding (QLLE) for training set. QLLE guarantees the linear…
The so-called "threshold" theorem says that, once the error rate per qubit per gate is below a certain value, indefinitely long quantum computation becomes feasible, even if all of the qubits involved are subject to relaxation processes,…
In this work, we develop the theory of quasi-exact fault-tolerant quantum (QEQ) computation, which uses qubits encoded into quasi-exact quantum error-correction codes ("quasi codes"). By definition, a quasi code is a parametric approximate…
The densest subgraph problem has received significant attention, both in theory and in practice, due to its applications in problems such as community detection, social network analysis, and spam detection. Due to the high cost of obtaining…
Graphical models with change-points are computationally challenging to fit, particularly in cases where the number of observation points and the number of nodes in the graph are large. Focusing on Gaussian graphical models, we introduce an…
We use the theory of graph limits to study several quasi-random properties, mainly dealing with various versions of hereditary subgraph counts. The main idea is to transfer the properties of (sequences of) graphs to properties of graphons,…
The widely studied edge modification problems ask how to minimally alter a graph to satisfy certain structural properties. In this paper, we introduce and study a new edge modification problem centered around transforming a given graph into…
Reinforcement learning is a popular machine learning paradigm which can find near optimal solutions to complex problems. Most often, these procedures involve function approximation using neural networks with gradient based updates to…
Quasi branch and bound is a recently introduced generalization of branch and bound, where lower bounds are replaced by a relaxed notion of quasi-lower bounds, required to be lower bounds only for sub-cubes containing a minimizer. This paper…
We present a general method to convert algorithms into faster algorithms for almost-regular input instances. Informally, an almost-regular input is an input in which the maximum degree is larger than the average degree by at most a constant…
We introduce a method to solve the MaxCut problem efficiently based on quantum imaginary time evolution (QITE). We employ a linear Ansatz for unitary updates and an initial state involving no entanglement, as well as an…
We develop a new framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world…
Two numerical methods are used to calculate quasinormal modes (QNMs) of near-extremal black holes/strings in the generalized spherically/cylindrically symmetric background, the Asymptotic Iteration Method (AIM) and the Spectral Method. The…
We study two variants of \textsc{Maximum Cut}, which we call \textsc{Connected Maximum Cut} and \textsc{Maximum Minimal Cut}, in this paper. In these problems, given an unweighted graph, the goal is to compute a maximum cut satisfying some…
Let $G$ be a graph having a vertex $v$ such that $H = G - v$ is a trivially perfect graph. We give a polynomial-time algorithm for the problem of deciding whether it is possible to add at most $k$ edges to $G$ to obtain a trivially perfect…