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We investigate the parameterized complexity of the graph editing problem called Editing to a Graph with a Given Degree Sequence, where the aim is to obtain a graph with a given degree sequence \sigma by at most k vertex or edge deletions…

Data Structures and Algorithms · Computer Science 2016-01-14 Petr A. Golovach , George B. Mertzios

In well-studied graph modification problems, adding and deleting vertices and edges are used as graph editing operations. We propose a model for graph modification on geometric intersection graphs called Geometric Graph Edit Distance that…

Data Structures and Algorithms · Computer Science 2026-04-03 Nicolás Honorato-Droguett , Kazuhiro Kurita , Tesshu Hanaka , Hirotaka Ono

Quadratic Programming (QP) is the well-studied problem of maximizing over {-1,1} values the quadratic form \sum_{i \ne j} a_{ij} x_i x_j. QP captures many known combinatorial optimization problems, and assuming the unique games conjecture,…

Computational Complexity · Computer Science 2015-03-17 Aditya Bhaskara , Moses Charikar , Rajsekar Manokaran , Aravindan Vijayaraghavan

We consider the maximum vertex-weighted matching problem (MVM) for non-bipartite graphs. In earlier work we have described a 2/3-approximation algorithm for the MVM on bipartite graphs (Dobrian, Halappanavar, Pothen and Al-Herz, SIAM J.…

Data Structures and Algorithms · Computer Science 2019-02-18 Ahmed Al-Herz , Alex Pothen

We propose an efficient $\epsilon$-differentially private algorithm, that given a simple {\em weighted} $n$-vertex, $m$-edge graph $G$ with a \emph{maximum unweighted} degree $\Delta(G) \leq n-1$, outputs a synthetic graph which…

Data Structures and Algorithms · Computer Science 2023-10-02 Jingcheng Liu , Jalaj Upadhyay , Zongrui Zou

This paper proposed a new explicit nonlinear dimensionality reduction using neural networks for image retrieval tasks. We first proposed a Quasi-curvature Locally Linear Embedding (QLLE) for training set. QLLE guarantees the linear…

Computer Vision and Pattern Recognition · Computer Science 2017-03-14 Shenglan Liu , Jun Wu , Lin Feng , Feilong Wang

The so-called "threshold" theorem says that, once the error rate per qubit per gate is below a certain value, indefinitely long quantum computation becomes feasible, even if all of the qubits involved are subject to relaxation processes,…

Quantum Physics · Physics 2007-06-13 M. I. Dyakonov

In this work, we develop the theory of quasi-exact fault-tolerant quantum (QEQ) computation, which uses qubits encoded into quasi-exact quantum error-correction codes ("quasi codes"). By definition, a quasi code is a parametric approximate…

Quantum Physics · Physics 2022-02-25 Dong-Sheng Wang , Yun-Jiang Wang , Ningping Cao , Bei Zeng , Raymond Laflamme

The densest subgraph problem has received significant attention, both in theory and in practice, due to its applications in problems such as community detection, social network analysis, and spam detection. Due to the high cost of obtaining…

Data Structures and Algorithms · Computer Science 2023-11-09 Pattara Sukprasert , Quanquan C. Liu , Laxman Dhulipala , Julian Shun

Graphical models with change-points are computationally challenging to fit, particularly in cases where the number of observation points and the number of nodes in the graph are large. Focusing on Gaussian graphical models, we introduce an…

Methodology · Statistics 2017-07-17 Yves Atchade , Leland Bybee

We use the theory of graph limits to study several quasi-random properties, mainly dealing with various versions of hereditary subgraph counts. The main idea is to transfer the properties of (sequences of) graphs to properties of graphons,…

Combinatorics · Mathematics 2009-05-21 Svante Janson

The widely studied edge modification problems ask how to minimally alter a graph to satisfy certain structural properties. In this paper, we introduce and study a new edge modification problem centered around transforming a given graph into…

Data Structures and Algorithms · Computer Science 2025-09-16 Amirali Madani , Anil Maheshwari , Babak Miraftab , Paweł Żyliński

Reinforcement learning is a popular machine learning paradigm which can find near optimal solutions to complex problems. Most often, these procedures involve function approximation using neural networks with gradient based updates to…

Neural and Evolutionary Computing · Computer Science 2020-06-05 Callum Wilson , Annalisa Riccardi , Edmondo Minisci

Quasi branch and bound is a recently introduced generalization of branch and bound, where lower bounds are replaced by a relaxed notion of quasi-lower bounds, required to be lower bounds only for sub-cubes containing a minimizer. This paper…

Optimization and Control · Mathematics 2020-05-29 Nadav Dym

We present a general method to convert algorithms into faster algorithms for almost-regular input instances. Informally, an almost-regular input is an input in which the maximum degree is larger than the average degree by at most a constant…

Data Structures and Algorithms · Computer Science 2022-11-22 Or Zamir

We introduce a method to solve the MaxCut problem efficiently based on quantum imaginary time evolution (QITE). We employ a linear Ansatz for unitary updates and an initial state involving no entanglement, as well as an…

We develop a new framework for generalizing approximation algorithms from the structural graph algorithm literature so that they apply to graphs somewhat close to that class (a scenario we expect is common when working with real-world…

Two numerical methods are used to calculate quasinormal modes (QNMs) of near-extremal black holes/strings in the generalized spherically/cylindrically symmetric background, the Asymptotic Iteration Method (AIM) and the Spectral Method. The…

General Relativity and Quantum Cosmology · Physics 2022-02-09 Taum Wuthicharn , Supakchai Ponglertsakul , Piyabut Burikham

We study two variants of \textsc{Maximum Cut}, which we call \textsc{Connected Maximum Cut} and \textsc{Maximum Minimal Cut}, in this paper. In these problems, given an unweighted graph, the goal is to compute a maximum cut satisfying some…

Data Structures and Algorithms · Computer Science 2019-08-12 Hiroshi Eto , Tesshu Hanaka , Yasuaki Kobayashi , Yusuke Kobayashi

Let $G$ be a graph having a vertex $v$ such that $H = G - v$ is a trivially perfect graph. We give a polynomial-time algorithm for the problem of deciding whether it is possible to add at most $k$ edges to $G$ to obtain a trivially perfect…

Combinatorics · Mathematics 2022-04-15 Mitre C. Dourado , Luciano N. Grippo , Mario Valencia-Pabon