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Modern wireless machine-to-machine-type communications aim to provide both ultra reliability and low latency, stringent requirements that appear to be mutually exclusive. From the noisy channel coding theorem, we know that reliable…

Information Theory · Computer Science 2020-12-04 Diego Barragán Guerrero , Minh Au , Ghyslain Gagnon , François Gagnon , Pascal Giard

Real-time applications require latencies on the order of a millisecond with very high reliabilities, paralleling the requirements for high-performance industrial control. Current wireless technologies like WiFi, Bluetooth, LTE, etc. are…

Information Theory · Computer Science 2018-03-15 Vasuki Narasimha Swamy , Paul Rigge , Gireeja Ranade , Anant Sahai , Borivoje Nikolic

A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…

Computer Science and Game Theory · Computer Science 2007-05-23 Nicolas Christin , Jens Grossklags , John Chuang

We study one-shot Nash competition between an arbitrary number of identical dealers that compete for the order flow of a client. The client trades either because of proprietary information, exposure to idiosyncratic risk, or a mix of both…

Trading and Market Microstructure · Quantitative Finance 2021-07-27 Martin Herdegen , Johannes Muhle-Karbe , Florian Stebegg

Banks routinely use neural networks to make decisions. While these models offer higher accuracy, they are susceptible to adversarial attacks, a risk often overlooked in the context of event sequences, particularly sequences of financial…

In many matching markets, one side "applies" to the other, and these applications are often expensive and time-consuming (e.g. students applying to college). It is tempting to think that making the application process easier should benefit…

Computer Science and Game Theory · Computer Science 2016-12-30 S. Matthew Weinberg , James Zou

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player…

Computation and Language · Computer Science 2023-11-16 Kokil Jaidka , Hansin Ahuja , Lynnette Ng

A simple scheme for communication over MIMO broadcast channels is introduced which adopts the lattice reduction technique to improve the naive channel inversion method. Lattice basis reduction helps us to reduce the average transmitted…

Information Theory · Computer Science 2016-11-15 Mahmoud Taherzadeh , Amin Mobasher , Amir K. Khandani

The behavior of rational and selfish players (receivers) over a multiple-input multiple-output Gaussian broadcast channel is investigated using the framework of noncooperative game theory. In contrast to the game-theoretic model of the…

Information Theory · Computer Science 2012-03-16 Srinivas Yerramalli , Rahul Jain , Urbashi Mitra

Game theory provides a well-established framework for the analysis of concurrent and multi-agent systems. The basic idea is that concurrent processes (agents) can be understood as corresponding to players in a game; plays represent the…

Logic in Computer Science · Computer Science 2023-06-22 Julian Gutierrez , Paul Harrenstein , Giuseppe Perelli , Michael Wooldridge

Signaling game problems investigate communication scenarios where encoder(s) and decoder(s) have misaligned objectives due to the fact that they either employ different cost functions or have inconsistent priors. This problem has been…

Information Theory · Computer Science 2023-05-09 Ertan Kazıklı , Sinan Gezici , Serdar Yüksel

Current research in distributed Nash equilibrium (NE) seeking in the partial information setting assumes that information is exchanged between agents that are "truthful". However, in general noncooperative games agents may consider sending…

Optimization and Control · Mathematics 2021-11-30 Dian Gadjov , Lacra Pavel

We consider a stochastic game between three types of players: an inside trader, noise traders and a market maker. In a similar fashion to Kyle's model, we assume that the insider first chooses the size of her market-order and then the…

Trading and Market Microstructure · Quantitative Finance 2021-03-09 Charles-Albert Lehalle , Eyal Neuman , Segev Shlomov

Two types of noise-free relay cascades are investigated. Networks where a source communicates with a distant receiver via a cascade of half-duplex constrained relays, and networks where not only the source but also a single relay node…

Information Theory · Computer Science 2016-11-15 Tobias Lutz , Christoph Hausl , Ralf Kötter

This paper investigates the performance of streaming codes in low-latency applications over a multi-link three-node relayed network. The source wishes to transmit a sequence of messages to the destination through a relay. Each message must…

Information Theory · Computer Science 2022-01-19 Gustavo Kasper Facenda , Elad Domanovitz , Ashish Khisti , Wai-Tian Tan , John Apostolopoulos

Adversarial training is a standard technique for training adversarially robust models. In this paper, we study adversarial training as an alternating best-response strategy in a 2-player zero-sum game. We prove that even in a simple…

Machine Learning · Computer Science 2023-03-01 Maria-Florina Balcan , Rattana Pukdee , Pradeep Ravikumar , Hongyang Zhang

We define a model of interactive communication where two agents with private types can exchange information before a game is played. The model contains Bayesian persuasion as a special case of a one-round communication protocol. We define…

Computer Science and Game Theory · Computer Science 2021-06-07 Jieming Mao , Renato Paes Leme , Kangning Wang

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

We address the problem of mechanism design for two-stage repeated stochastic games -- a novel setting using which many emerging problems in next-generation electricity markets can be readily modeled. Repeated playing affords the players a…

Theoretical Economics · Economics 2022-10-20 Bharadwaj Satchidanandan , Munther A. Dahleh
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