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We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

Computer Science and Game Theory · Computer Science 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

The objective of this paper is to solve the controller synthesis problem for bisimulation equivalence in a wide variety of scenarios including discrete-event systems, nonlinear control systems, behavioral systems, hybrid systems and many…

Optimization and Control · Mathematics 2007-11-22 Paulo Tabuada

We present a new method for the automated synthesis of safe and robust Proportional-Integral-Derivative (PID) controllers for stochastic hybrid systems. Despite their widespread use in industry, no automated method currently exists for…

Systems and Control · Computer Science 2017-09-08 Fedor Shmarov , Nicola Paoletti , Ezio Bartocci , Shan Lin , Scott A. Smolka , Paolo Zuliani

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

Controller synthesis for hybrid systems that satisfy temporal specifications expressing various system properties is a challenging problem that has drawn the attention of many researchers. However, making the assumption that such temporal…

Systems and Control · Computer Science 2015-10-27 Dorsa Sadigh , Ashish Kapoor

In the formal approach to reactive controller synthesis, a symbolic controller for a possibly hybrid system is obtained by algorithmically computing a winning strategy in a two-player game. Such game-solving algorithms scale poorly as the…

Systems and Control · Computer Science 2016-02-16 Anne-Kathrin Schmuck , Rupak Majumdar

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

Computer Science and Game Theory · Computer Science 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

In this paper, we present an approach for designing correct-by-design controllers for cyber-physical systems composed of multiple dynamically interconnected uncertain systems. We consider networked discrete-time uncertain nonlinear systems…

Systems and Control · Electrical Eng. & Systems 2023-09-06 Oliver Schön , Birgit van Huijgevoort , Sofie Haesaert , Sadegh Soudjani

In this work, we propose an abstraction and refinement methodology for the controller synthesis of discrete-time stochastic systems to enforce complex logical properties expressed by deterministic finite automata (a.k.a. DFA). Our proposed…

Systems and Control · Electrical Eng. & Systems 2022-11-15 Bingzhuo Zhong , Abolfazl Lavaei , Majid Zamani , Marco Caccamo

We propose a new method for controlled system synthesis on non-deterministic automata, which includes the synthesis for deadlock-freeness, as well as invariant and reachability expressions. Our technique restricts the behavior of a…

Formal Languages and Automata Theory · Computer Science 2014-08-15 Allan van Hulst , Michel Reniers , Wan Fokkink

This paper considers the permissive supervisor synthesis for probabilistic systems modeled as Markov Decision Processes (MDP). Such systems are prevalent in power grids, transportation networks, communication networks and robotics. Unlike…

Logic in Computer Science · Computer Science 2017-03-23 Bo Wu , Xiaobin Zhang , Hai Lin

Probabilistic models such as Gaussian processes (GPs) are powerful tools to learn unknown dynamical systems from data for subsequent use in control design. While learning-based control has the potential to yield superior performance in…

Systems and Control · Electrical Eng. & Systems 2022-09-22 Alexander von Rohr , Matthias Neumann-Brosig , Sebastian Trimpe

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

Parameterized synthesis offers a solution to the problem of constructing correct and verified controllers for parameterized systems. Such systems occur naturally in practice (e.g., in the form of distributed protocols where the amount of…

Logic in Computer Science · Computer Science 2020-09-30 Oliver Markgraf , Chih-Duo Hong , Anthony W. Lin , Muhammad Najib , Daniel Neider

Capturing uncertainty in models of complex dynamical systems is crucial to designing safe controllers. Stochastic noise causes aleatoric uncertainty, whereas imprecise knowledge of model parameters leads to epistemic uncertainty. Several…

Systems and Control · Electrical Eng. & Systems 2022-12-08 Thom Badings , Licio Romao , Alessandro Abate , Nils Jansen

High level declarative constraints provide a powerful (and popular) way to define and construct control policies; however, most synthesis algorithms do not support specifying the degree of randomness (unpredictability) of the resulting…

Robotics · Computer Science 2021-06-30 Marcell Vazquez-Chanlatte , Sebastian Junges , Daniel J. Fremont , Sanjit Seshia

Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no…

Computer Science and Game Theory · Computer Science 2012-10-19 Mickael Randour

Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the…

Formal Languages and Automata Theory · Computer Science 2018-05-04 Léo Henry , Thierry Jéron , Nicolas Markey

Reactive synthesis is a framework for modeling and automatically synthesizing strategies in robotics, typically through computing a \emph{winning} strategy in a 2-player game between the robot and the environment. Winning strategies,…

Robotics · Computer Science 2024-10-14 Karan Muvvala , Morteza Lahijanian

This paper addresses the problem of data-driven computation of controllers that are correct by design for safety-critical systems and can provably satisfy (complex) functional requirements. With a focus on continuous-space stochastic…

Systems and Control · Electrical Eng. & Systems 2024-11-11 Oliver Schön , Birgit van Huijgevoort , Sofie Haesaert , Sadegh Soudjani