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Related papers: Does Gaming Help Improve Cognitive Skills?

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Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

The Turing test for comparing computer performance to that of humans is well known, but, surprisingly, there is no widely used test for comparing how much better human-computer systems perform relative to humans alone, computers alone, or…

Human-Computer Interaction · Computer Science 2022-06-30 Andres Campero , Michelle Vaccaro , Jaeyoon Song , Haoran Wen , Abdullah Almaatouq , Thomas W. Malone

National research evaluation exercises provide a comparative measure of research performance of the nation's institutions, and as such represent a tool for stimulating research productivity, particularly if the results are used to inform…

Digital Libraries · Computer Science 2018-11-06 Giovanni Abramo , Ciriaco Andrea D'Angelo , Flavia Di Costa

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

Cross-sectional age-skill profiles suggest that workers' cognitive skills start declining by their thirties if not earlier. If accurate, such age-driven skill losses pose a major threat to the human capital of societies with rapidly aging…

General Economics · Economics 2025-05-08 Eric A. Hanushek , Lavinia Kinne , Frauke Witthoeft , Ludger Woessmann

Physical activity (PA) is widely recognized as protective against mental distress, yet whether this benefit varies systematically across population subgroups remains poorly understood. Using pooled data from ten consecutive annual waves of…

Machine Learning · Computer Science 2026-04-22 Yuan Shan

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot of attention has recently been paid to advergames, which are seen…

Human-Computer Interaction · Computer Science 2024-11-11 Forouzan Farzinnejad , Hadi Khezrian , Mohsen Kasiri , Nilufar Baghaei

XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game…

Computers and Society · Computer Science 2017-07-05 Sergio Alloza , Flavio Escribano , Sergi Delgado , Ciprian Corneanu , Sergio Escalera

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

Computer Science and Game Theory · Computer Science 2008-12-02 Andrea Montanari , Amin Saberi

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

Human-Computer Interaction · Computer Science 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

Computers and Society · Computer Science 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

The popularity of electronic games has grown steadily in recent years, attracting a broad audience across age groups. With this growth comes a large volume of related data, prompting efforts like the PlayMyData to compile and share…

Human-Computer Interaction · Computer Science 2026-01-21 Christian Ellington , Paramahansa Pramanik , Haley K. Robinson

This study shows the feasibility of an eHealth solution for tackling eating habits and physical activity in the adolescent population. The participants were children from 11 to 15 years old. An intervention was carried out on 139 students…

In Education, is constant the searching of techniques to strengthen and extend the educational strategies in order to achieve that students get knowledge received in classroom, training personal courses and workshops. Serious games are part…

Physics Education · Physics 2019-09-26 Luis Ortegano , Esmitt Ramirez

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of…

Computers and Society · Computer Science 2022-01-19 Huansheng Ning , Hang Wang , Wenxi Wang , Xiaozhen Ye , Jianguo Ding , Per Backlund

For technology (like serious games) that aims to deliver interactive learning, it is important to address relevant mental experiences such as reflective thinking during problem solving. To facilitate research in this direction, we present…

Automated grading systems, or auto-graders, have become ubiquitous in programming education, and the way they generate feedback has become increasingly automated as well. However, there is insufficient evidence regarding auto-grader…

Computers and Society · Computer Science 2025-07-22 Adam Zhang , Heather Burte , Jaromir Savelka , Christopher Bogart , Majd Sakr

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

Software Engineering · Computer Science 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota

Qubit Touchdown is a two-player, competitive board game that was developed to introduce students to quantum computing. A quantum computer is a new kind of computer that is based on the laws of quantum physics, and it can solve certain…

Physics Education · Physics 2025-06-17 Kristina Armbruster , Gintaras Duda , Thomas G. Wong