Related papers: Juggling card sequences
Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…
In this paper we study random orderings of the integers with a certain invariance property. We describe all such orders in a simple way. We define and represent random shuffles of a countable set of labels and then give an interpretation of…
Juggling patterns can be described by a closed walk in a (directed) state graph, where each vertex (or state) is a landing pattern for the balls and directed edges connect states that can occur consecutively. The number of such patterns of…
The number of ``carries'' when $n$ random integers are added forms a Markov chain [23]. We show that this Markov chain has the same transition matrix as the descent process when a deck of $n$ cards is repeatedly riffle shuffled. This gives…
We consider a problem of shuffling a deck of cards with ordered labels. Namely we split the deck of N=k^tq cards (where t>=1 is maximal) into k equally sized stacks and then take the top card off of each stack and sort them by the order of…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…
When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…
Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
Using a simplistic model of juggling based on physics, a natural map is constructed from the set of periodic juggling patterns (or site swaps) to links. We then show that all topological links can be juggled.
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…
Configurations are necklaces with prescribed numbers of red and black beads. Among all possible configurations, the regular one plays an important role in many applications. In this paper, several aspects of regular configurations are…
The concept of graph compositions is related to several number theoretic concepts, including partitions of positive integers and the cardinality of the power set of finite sets. This paper examines graph compositions where the total number…
Site swap is a mathematical notation used by jugglers to communicate, create and study complex juggling patterns. Determining the number of possible site swap juggling patterns with respect to certain limiting parameters such as number of…
We consider the problem of enumerating periodic $\sigma$-juggling sequences of length $n$ for multiplex juggling, where $\sigma$ is the initial state (or {\em landing schedule}) of the balls. We first show that this problem is equivalent to…
The class of closed graphs by a linear ordering on their sets of vertices is investigated. A recent characterization of such a class of graphs is analyzed by using tools from the proper interval graph theory.
Juggling patterns can be mathematically modeled as closed walks within directed state graphs. In this paper, we present a unified framework of unbounded juggling patterns and its variations (including multiplex, colored, and passing)…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
Using a notation of corner between edges when graph has a fixed rotation, i.e. cyclical order of edges around vertices, we define combinatorial objects - combinatorial maps as pairs of permutations, one for vertices and one for faces.…
Sequence rotation consists of a circular shift of the sequence's elements by a given number of positions. We present the four classic algorithms to rotate a sequence; the loop invariants underlying their correctness; detailed correctness…