Related papers: Refuting Unique Game Conjecture
This paper studies two-player zero-sum repeated Bayesian games in which every player has a private type that is unknown to the other player, and the initial probability of the type of every player is publicly known. The types of players are…
This work is concerned with approximating constraint satisfaction problems (CSPs) with an additional global cardinality constraints. For example, \maxcut is a boolean CSP where the input is a graph $G = (V,E)$ and the goal is to find a cut…
In a $(k,2)$-Constraint Satisfaction Problem we are given a set of arbitrary constraints on pairs of $k$-ary variables, and are asked to find an assignment of values to these variables such that all constraints are satisfied. The…
Much of the recent work on random constraint satisfaction problems has been inspired by ingenious but non-rigorous approaches from physics. The physics predictions typically come in the form of distributional fixed point problems that are…
We define a novel notion of ``non-backtracking'' matrix associated to any symmetric matrix, and we prove a ``Ihara-Bass'' type formula for it. We use this theory to prove new results on polynomial-time strong refutations of random…
Under what condition is a random constraint satisfaction problem hard to refute by the sum-of-squares (SoS) algorithm? A sufficient condition is t-wise uniformity, that is, each constraint has a t-wise uniform distribution of satisfying…
For many constraint satisfaction problems, the algorithm which chooses a random assignment achieves the best possible approximation ratio. For instance, a simple random assignment for {\sc Max-E3-Sat} allows 7/8-approximation and for every…
A version of the dueling bandit problem is addressed in which a Condorcet winner may not exist. Two algorithms are proposed that instead seek to minimize regret with respect to the Copeland winner, which, unlike the Condorcet winner, is…
The algebraic approach to the Constraint Satisfaction Problem (CSP) uses high order symmetries of relational structures -- polymorphisms -- to study the complexity of the CSP. In this paper we further develop one of the methods the…
Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…
The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…
Given $k$ collections of 2SAT clauses on the same set of variables $V$, can we find one assignment that satisfies a large fraction of clauses from each collection? We consider such simultaneous constraint satisfaction problems, and design…
Let $P$ be a $k$-ary predicate over a finite alphabet. Consider a random CSP$(P)$ instance $I$ over $n$ variables with $m$ constraints. When $m \gg n$ the instance $I$ will be unsatisfiable with high probability, and we want to find a…
We propose a novel combinatorial stochastic-greedy bandit (SGB) algorithm for combinatorial multi-armed bandit problems when no extra information other than the joint reward of the selected set of $n$ arms at each time step $t\in [T]$ is…
This paper uses recent results on continuous-time finite-horizon optimal switching problems with negative switching costs to prove the existence of a saddle point in an optimal stopping (Dynkin) game. Sufficient conditions for the game's…
This paper introduces a class of continuous-time, finite-player stochastic general-sum differential games that admit solutions through an exact linear PDE system. We formulate a distribution planning game utilizing the cross-log-likelihood…
We construct and analyze a message-passing algorithm for random constraint satisfaction problems (CSPs) at large clause density, generalizing work of El Alaoui, Montanari, and Sellke for Maximum Cut [arXiv:2111.06813] through a connection…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
Valiant introduced matchgate computation and holographic algorithms. A number of seemingly exponential time problems can be solved by this novel algorithmic paradigm in polynomial time. We show that, in a very strong sense, matchgate…
We present a new, stochastic variant of the projective splitting (PS) family of algorithms for monotone inclusion problems. It can solve min-max and noncooperative game formulations arising in applications such as robust ML without the…