Related papers: Refuting Unique Game Conjecture
A natural strengthening of an algorithm for the (promise) constraint satisfaction problem is its singleton version: we first fix a variable to an element from its domain, then run the algorithm, and remove the element from the domain if the…
The Survey Propagation (SP) algorithm for solving $k$-SAT problems has been shown recently as an instance of the Belief Propagation (BP) algorithm. In this paper, we show that for general constraint-satisfaction problems, SP may not be…
The typical complexity of Constraint Satisfaction Problems (CSPs) can be investigated by means of random ensembles of instances. The latter exhibit many threshold phenomena besides their satisfiability phase transition, in particular a…
This paper considers smooth strongly convex and strongly concave (SC-SC) stochastic saddle point (SSP) problems. Suppose there is an arbitrary oracle that in expectation returns an $\epsilon$-solution in the sense of certain gaps, which can…
We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…
The Mermin-Peres magic square is a celebrated example of a system of Boolean linear equations that is not (classically) satisfiable but is satisfiable via linear operators on a Hilbert space of dimension four. A natural question is then,…
We develop a new approach for approximating large independent sets when the input graph is a one-sided spectral expander - that is, the uniform random walk matrix of the graph has its second eigenvalue bounded away from 1. Consequently, we…
An elegant characterization of the complexity of constraint satisfaction problems has emerged in the form of the the algebraic dichotomy conjecture of [BKJ00]. Roughly speaking, the characterization asserts that a CSP {\Lambda} is tractable…
An instance of the Constraint Satisfaction Problem (CSP) is given by a family of constraints on overlapping sets of variables, and the goal is to assign values from a fixed domain to the variables so that all constraints are satisfied. In…
For a constraint satisfaction problem (CSP), a robust satisfaction algorithm is one that outputs an assignment satisfying most of the constraints on instances that are near-satisfiable. It is known that the CSPs that admit efficient robust…
Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…
The Set Cover Problem (SCP) and the Hitting Set Problem (HSP) are well-studied optimization problems. In this paper we introduce the Reward-Penalty-Selection Problem (RPSP) which can be understood as a combination of the SCP and the HSP…
We introduce a new class of reflected backward stochastic differential equations with two c\`adl\`ag barriers, which need not satisfy any separation conditions. For that reason, in general, the solutions are not semimartingales. We prove…
The problem of finding a maximum $2$-matching without short cycles has received significant attention due to its relevance to the Hamilton cycle problem. This problem is generalized to finding a maximum $t$-matching which excludes specified…
The problem of identifying a planted assignment given a random $k$-SAT formula consistent with the assignment exhibits a large algorithmic gap: while the planted solution becomes unique and can be identified given a formula with $O(n\log…
We study the complexity of affine Unique-Games (UG) over globally hypercontractive graphs, which are graphs that are not small set expanders but admit a useful and succinct characterization of all small sets that violate the small-set…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
We introduce a problem class we call Polynomial Constraint Satisfaction Problems, or PCSP. Where the usual CSPs from computer science and optimization have real-valued score functions, and partition functions from physics have monomials,…
The barrier billiard is the simplest example of pseudo-integrable models with interesting and intricate classical and quantum properties. Using the Wiener-Hopf method it is demonstrated that quantum mechanics of a rectangular billiard with…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…