Related papers: Refuting Unique Game Conjecture
In this paper, we want to investigate some kind of Dynkin's game under ambiguity which is represented by Backward Stochastic Differential Equation (shortly BSDE) with standard generator function g(t, y, z). Under regular assumptions, a pair…
The path to the solution of Feder-Vardi dichotomy conjecture by Bulatov and Zhuk led through showing that more and more general algebraic conditions imply polynomial-time algorithms for the finite-domain Constraint Satisfaction Problems…
In complexity theory, gap-preserving reductions play a crucial role in studying hardness of approximation and in analyzing the relative complexity of multiprover interactive proof systems. In the quantum setting, multiprover interactive…
We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the…
In this paper, the author puts forward a variation of Feige's Hypothesis, which claims that it is hard on average refuting Unbalanced Max 3-XOR under biased assignments on a natural distribution. Under this hypothesis, the author…
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…
We study the impartial game PAP (``permutations avoiding patterns''), in which players take turns choosing patterns to avoid. We define a set of length $k$ patterns, $B_k$, and show that it is the unique minimal monotone-forcing subset of…
The distribution of overlaps of solutions of a random CSP is an indicator of the overall geometry of its solution space. For random $k$-SAT, nonrigorous methods from Statistical Physics support the validity of the ``one step replica…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…
We study an Achlioptas-process version of the random k-SAT process: a bounded number of k-clauses are drawn uniformly at random at each step, and exactly one added to the growing formula according to a particular rule. We prove the…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
We study the multi-player stochastic multiarmed bandit (MAB) problem in an abruptly changing environment. We consider a collision model in which a player receives reward at an arm if it is the only player to select the arm. We design two…
We present a quantum algorithm that has rigorous runtime guarantees for several families of binary optimization problems, including Quadratic Unconstrained Binary Optimization (QUBO), Ising spin glasses ($p$-spin model), and $k$-local…
We present an algorithm for strongly refuting smoothed instances of all Boolean CSPs. The smoothed model is a hybrid between worst and average-case input models, where the input is an arbitrary instance of the CSP with only the negation…
Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…
We introduce a new technique for designing fixed-parameter algorithms for cut problems, namely randomized contractions. We apply our framework to obtain the first FPT algorithm for the Unique Label Cover problem and new FPT algorithms with…
We reduce the Collatz conjecture to a fixed-modulus, one-bit orbit-mixing problem. Working with the compressed odd-to-odd Collatz map, we prove exact low-depth decomposition formulas at depths K = 3, 4, 5, reducing block-discrepancy terms…
We develop a unified framework to characterize the power of higher-level algorithms for the constraint satisfaction problem (CSP), such as $k$-consistency, the Sherali-Adams LP hierarchy, and the affine IP hierarchy. As a result,…
In a landmark paper, Papadimitriou and Roughgarden described a polynomial-time algorithm ("Ellipsoid Against Hope") for computing sample correlated equilibria of concisely-represented games. Recently, Stein, Parrilo and Ozdaglar showed that…
Strong refutation of random CSPs is a fundamental question in theoretical computer science that has received particular attention due to the long-standing gap between the information-theoretic limit and the computational limit. This gap is…