Related papers: Percolation games, probabilistic cellular automata…
The Prisoner's Dilemma (PD) game is used in several fields due to the emergence of cooperation among selfish players. Here, we have considered a one-dimensional lattice, where each cell represents a player, that can cooperate or defect.…
Cooperative Parrondo's games on a regular two dimensional lattice are analyzed based on the computer simulations and on the discrete-time Markov chain model with exact transition probabilities. The paradox appears in the vicinity of the…
We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…
We introduce a new class of probabilistic cellular automata that are capable of exhibiting rich dynamics such as synchronization and ergodicity and can be easily inferred from data. The system is a finite-state locally interacting Markov…
In this paper a new form of duality for probabilistic cellular automata (PCA) is introduced. Using this duality, an ergodicity result for processes having a dual is proved. Also, conditions on the probabilities defining the evolution of the…
Deep generative models (DGMs) have recently demonstrated remarkable success in capturing complex probability distributions over graphs. Although their excellent performance is attributed to powerful and scalable deep neural networks, it is,…
A simplified prisoner's game is studied on a square lattice when the players interacting with their neighbors can follow only two strategies: to cooperate (C) or to defect (D) unconditionally. The players updated in a random sequence have a…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We consider the Constrained-degree percolation model in random environment on the square lattice. In this model, each vertex $v$ has an independent random constraint ${\kappa}_v$ which takes the value $j\in \{0,1,2,3\}$ with probability…
We propose and investigate a probabilistic model of sublinear-time one-dimensional cellular automata. In particular, we modify the model of ACA (which are cellular automata that accept if and only if all cells simultaneously accept) so that…
We study phase transition and percolation at criticality for three random graph models on the plane, viz., the homogeneous and inhomogeneous enhanced random connection models (RCM) and the Poisson stick model. These models are built on a…
A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…
In finite games mixed Nash equilibria always exist, but pure equilibria may fail to exist. To assess the relevance of this nonexistence, we consider games where the payoffs are drawn at random. In particular, we focus on games where a large…
A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games…
The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of A and B game is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning…
Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…
We encode arbitrary finite impartial combinatorial games in terms of lattice points in rational convex polyhedra. Encodings provided by these \emph{lattice games} can be made particularly efficient for octal games, which we generalize to…
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…
We study two-player (zero-sum) concurrent mean-payoff games played on a finite-state graph. We focus on the important sub-class of ergodic games where all states are visited infinitely often with probability 1. The algorithmic study of…
We characterize the critical parameter of oriented percolation on $\mathbb{Z}^2$ through the value of a zero-sum game. Specifically, we define a zero-sum game on a percolation configuration of $\mathbb{Z}^2$, where two players move a token…