Related papers: Weiqi games as a tree: Zipf's law of openings and …
We perform a quantitative analysis of extensive chess databases and show that the frequencies of opening moves are distributed according to a power-law with an exponent that increases linearly with the game depth, whereas the pooled…
This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…
We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…
Unlike repetitions in Western Chess where all repetitions are draws, repetitions in Chinese Chess could result in a win, draw, or loss depending on the kind of repetition being made by both players. One of the biggest hurdles facing Chinese…
Shogi is a traditional Japanese strategy board game in the same family as chess, chaturanga, and xiangqi, and has been theoretically studied from various aspects. The research on recommended sequences of moves in each opening of shogi is…
A series of recent works studying a database of chronologically sorted chess games --containing 1.4 million games played by humans between 1998 and 2007-- have shown that the popularity distribution of chess game-lines follows a Zipf's law,…
The distribution of the lifetime of Chinese dynasties (as well as that of the British Isles and Japan) in a linear Zipf plot is found to consist of two straight lines intersecting at a transition point. This two-section piecewise-linear…
Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study…
Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…
Hundreds of years after its creation, the game of chess is still widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. Here we exploit the "wisdom of the crowd" in an online chess…
Recent research shows that punctuation patterns in texts exhibit universal features across languages. Analysis of Western classical literature reveals that the distribution of spaces between punctuation marks aligns with a discrete Weibull…
In the last years, researchers have realized the difficulties of fitting power-law distributions properly. These difficulties are higher in Zipf's systems, due to the discreteness of the variables and to the existence of two representations…
The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…
The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…
Dou Shou Qi is a game in which two players control a number of pieces, each of them aiming to move one of their pieces onto a given square. We implemented an engine for analyzing the game. Moreover, we created a series of endgame tablebases…
The origin(s) of the ubiquity of probability distribution functions (PDF) with power law tails is still a matter of fascination and investigation in many scientific fields from linguistic, social, economic, computer sciences to essentially…
Zipf's power-law distribution is a generic empirical statistical regularity found in many complex systems. However, rather than universality with a single power-law exponent (equal to 1 for Zipf's law), there are many reported deviations…
This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over…