Related papers: An Upper Bound on the Complexity of Recognizable T…
Let $A_N$ denote nondeterministic automatic complexity and \[ L_{k,c}=\{x\in [k]^* : A_N(x)> |x|/c\}. \] In particular, $L_{k,2}$ is the language of all $k$-ary words for which $A_N$ is maximal, while $L_{k,3}$ gives a rough dividing line…
We consider first-order logic over the subword ordering on finite words, where each word is available as a constant. Our first result is that the $\Sigma_1$ theory is undecidable (already over two letters). We investigate the decidability…
We study the syntactic complexity of finite/cofinite, definite and reverse definite languages. The syntactic complexity of a class of languages is defined as the maximal size of syntactic semigroups of languages from the class, taken as a…
We consider the top tree compression scheme introduced by Bille et al. [ICALP 2013] and construct an infinite family of trees on $n$ nodes labeled from an alphabet of size $\sigma$, for which the size of the top DAG is…
The subcube partition model of computation is at least as powerful as decision trees but no separation between these models was known. We show that there exists a function whose deterministic subcube partition complexity is asymptotically…
We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…
We report some further developments regarding the language theory of higher-dimensional automata (HDAs). Regular languages of HDAs are sets of finite interval partially ordered multisets (pomsets) with interfaces. We show a pumping lemma…
Logic languages based on the theory of rational, possibly infinite, trees have much appeal in that rational trees allow for faster unification (due to the safe omission of the occurs-check) and increased expressivity (cyclic terms can…
Constructing effective algorithms to converge to Nash Equilibrium (NE) is an important problem in algorithmic game theory. Prior research generally posits that the upper bound on the convergence rate for games is $O\left(T^{-1/2}\right)$.…
This paper presents a complete axiomatization of Monadic Second-Order Logic (MSO) over infinite trees. MSO on infinite trees is a rich system, and its decidability ("Rabin's Tree Theorem") is one of the most powerful known results…
We investigate the quantifier alternation hierarchy in first-order logic on finite words. Levels in this hierarchy are defined by counting the number of quantifier alternations in formulas. We prove that one can decide membership of a…
The article defines and studies the genus of finite state deterministic automata (FSA) and regular languages. Indeed, a FSA can be seen as a graph for which the notion of genus arises. At the same time, a FSA has a semantics via its…
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…
Kleinberg and Mullainathan showed that language generation in the limit is always possible at the level of computability: given enough positive examples, a learner can eventually generate data indistinguishable from a target language.…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
Omega-powers of finitary languages are languages of infinite words (omega-languages) in the form V^omega, where V is a finitary language over a finite alphabet X. They appear very naturally in the characterizaton of regular or context-free…
Trees without vertices of degree $2$ are sometimes named topological trees. In this work, we bring forward the study of the inducibility of (rooted) topological trees with a given number of leaves. The inducibility of a topological tree $S$…
This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game…
Formal languages are sets of strings of symbols described by a set of rules specific to them. In this note, we discuss a certain class of formal languages, called regular languages, and put forward some elementary results. The properties of…
A temporal-theoretic formalism for understanding game theory is described where a strict ordering relation on a set of time points $T$ defines a game on $T$. Using this formalism, a proof of Zermelo's Theorem, which states that every finite…