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As robots become more prevalent, the complexity of robot-robot, robot-human, and robot-environment interactions increases. In these interactions, a robot needs to consider not only the effects of its own actions, but also the effects of…

Robotics · Computer Science 2024-03-11 Karan Muvvala , Andrew M. Wells , Morteza Lahijanian , Lydia E. Kavraki , Moshe Y. Vardi

Markov decision processes (MDP) are a well-established model for sequential decision-making in the presence of probabilities. In robust MDP (RMDP), every action is associated with an uncertainty set of probability distributions, modelling…

Artificial Intelligence · Computer Science 2024-12-16 Tobias Meggendorfer , Maximilian Weininger , Patrick Wienhöft

Identifying the actual adversarial threat against a system vulnerability has been a long-standing challenge for cybersecurity research. To determine an optimal strategy for the defender, game-theoretic based decision models have been widely…

Computer Science and Game Theory · Computer Science 2022-11-11 Siddhant Bhambri , Purv Chauhan , Frederico Araujo , Adam Doupé , Subbarao Kambhampati

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative…

Robotics · Computer Science 2021-09-28 Ran Tian , Liting Sun , Masayoshi Tomizuka , David Isele

In coordination games and speculative over-the-counter financial markets, solutions depend on higher-order average expectations: agents' expectations about what counterparties, on average, expect their counterparties to think, etc. We offer…

Theoretical Economics · Economics 2020-09-30 Benjamin Golub , Stephen Morris

Knowledge and skills can transfer from human teachers to human students. However, such direct transfer is often not scalable for physical tasks, as they require one-to-one interaction, and human teachers are not available in sufficient…

Robotics · Computer Science 2023-02-14 Cunjun Yu , Yiqing Xu , Linfeng Li , David Hsu

Learning a Markov Decision Process (MDP) from a fixed batch of trajectories is a non-trivial task whose outcome's quality depends on both the amount and the diversity of the sampled regions of the state-action space. Yet, many MDPs are…

Machine Learning · Computer Science 2022-03-08 Giorgio Angelotti , Nicolas Drougard , Caroline P. C. Chanel

Robots playing soccer often rely on hard-coded behaviors that struggle to generalize when the game environment change. In this paper, we propose a temporal logic based approach that allows robots' behaviors and goals to adapt to the…

Robotics · Computer Science 2024-05-22 Vincenzo Suriani , Emanuele Musumeci , Daniele Nardi , Domenico Daniele Bloisi

Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…

Computer Science and Game Theory · Computer Science 2012-03-19 Enrique Munoz de Cote , Archie C. Chapman , Adam M. Sykulski , Nicholas R. Jennings

Effective human-robot collaboration requires informed anticipation. The robot must anticipate the human's actions, but also react quickly and intuitively when its predictions are wrong. The robot must plan its actions to account for the…

Robotics · Computer Science 2020-09-07 Adam Fishman , Chris Paxton , Wei Yang , Dieter Fox , Byron Boots , Nathan Ratliff

Understanding and predicting player movement in multiplayer games is crucial for achieving use cases such as player-mimicking bot navigation, preemptive bot control, strategy recommendation, and real-time player behavior analytics. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Jonas Peche , Aliaksei Tsishurou , Alexander Zap , Guenter Wallner

This paper presents a decentralized, online planning approach for scalable maneuver planning for large constellations. While decentralized, rule-based strategies have facilitated efficient scaling, optimal decision-making algorithms for…

Robotics · Computer Science 2025-01-07 William Kuhl , Jun Wang , Duncan Eddy , Mykel Kochenderfer

In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in…

In this paper, we propose a distributed algorithm to control a team of cooperating robots aiming to protect a target from a set of intruders. Specifically, we model the strategy of the defending team by means of an online optimization…

Robotics · Computer Science 2023-04-28 Lorenzo Pichierri , Guido Carnevale , Lorenzo Sforni , Andrea Testa , Giuseppe Notarstefano

Attention control is a key cognitive ability for humans to select information relevant to the current task. This paper develops a computational model of attention and an algorithm for attention-based probabilistic planning in Markov…

Robotics · Computer Science 2020-12-02 Haoxiang Ma , Jie Fu

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…

Robotics · Computer Science 2025-07-04 Florian Vahl , Jörn Griepenburg , Jan Gutsche , Jasper Güldenstein , Jianwei Zhang

Whether or not a country is at war, or experiencing escalating or deescalating levels of conflict, has massive ramifications on a country's national and foreign policy. Given a country's history of conflict, or lack thereof, future…

This paper presents two variations of a novel stochastic prediction algorithm that enables mobile robots to accurately and robustly predict the future state of complex dynamic scenes. The proposed algorithm uses a variational autoencoder to…

Robotics · Computer Science 2023-10-17 Zhanteng Xie , Philip Dames

This work investigates the potential of Reinforcement Learning (RL) to tackle robot motion planning challenges in the dynamic RoboCup Small Size League (SSL). Using a heuristic control approach, we evaluate RL's effectiveness in…

In this paper we describe an approach to resolve strategic games in which players can assume different types along the game. Our goal is to infer which type the opponent is adopting at each moment so that we can increase the player's odds.…

Computer Science and Game Theory · Computer Science 2014-04-02 Mario Benevides , Isaque Lima , Rafael Nader , Pedro Rougemont